Re: [Kicad-developers] Text module in legacy plugin

2013-04-11 Thread Dick Hollenbeck
On 04/09/2013 01:01 PM, Dick Hollenbeck wrote: On 04/09/2013 03:28 AM, Lorenzo Marcantonio wrote: Found this in loadMODULE_TEXT: if( layer FIRST_LAYER ) layer = FIRST_LAYER; else if( layer LAST_NON_COPPER_LAYER ) layer = LAST_NON_COPPER_LAYER; else if( layer

Re: [Kicad-developers] Text module in legacy plugin

2013-04-11 Thread Lorenzo Marcantonio
On Thu, Apr 11, 2013 at 08:57:24AM -0500, Dick Hollenbeck wrote: If I can broaden this topic somewhat, this type of on the fly board change (during loading) falls into a general category of doctoring a board during loading. Let's call it board doctoring. Generally it makes me nervous,

Re: [Kicad-developers] Text module in legacy plugin

2013-04-11 Thread Dick Hollenbeck
On 04/11/2013 09:11 AM, Lorenzo Marcantonio wrote: On Thu, Apr 11, 2013 at 08:57:24AM -0500, Dick Hollenbeck wrote: If I can broaden this topic somewhat, this type of on the fly board change (during loading) falls into a general category of doctoring a board during loading. Let's call it

Re: [Kicad-developers] Text module in legacy plugin

2013-04-11 Thread Wayne Stambaugh
On 4/11/2013 9:57 AM, Dick Hollenbeck wrote: On 04/09/2013 01:01 PM, Dick Hollenbeck wrote: On 04/09/2013 03:28 AM, Lorenzo Marcantonio wrote: Found this in loadMODULE_TEXT: if( layer FIRST_LAYER ) layer = FIRST_LAYER; else if( layer LAST_NON_COPPER_LAYER ) layer

Re: [Kicad-developers] Text module in legacy plugin

2013-04-11 Thread jp charras
Le 11/04/2013 15:57, Dick Hollenbeck a écrit : On 04/09/2013 01:01 PM, Dick Hollenbeck wrote: On 04/09/2013 03:28 AM, Lorenzo Marcantonio wrote: Found this in loadMODULE_TEXT: if( layer FIRST_LAYER ) layer = FIRST_LAYER; else if( layer LAST_NON_COPPER_LAYER )

[Kicad-developers] Text module in legacy plugin

2013-04-09 Thread Lorenzo Marcantonio
Found this in loadMODULE_TEXT: if( layer FIRST_LAYER ) layer = FIRST_LAYER; else if( layer LAST_NON_COPPER_LAYER ) layer = LAST_NON_COPPER_LAYER; else if( layer == LAYER_N_BACK ) layer = SILKSCREEN_N_BACK; else if( layer == LAYER_N_FRONT ) layer =

Re: [Kicad-developers] Text module in legacy plugin

2013-04-09 Thread Lorenzo Marcantonio
On Tue, Apr 09, 2013 at 11:21:23AM +0200, jp charras wrote: Yes: DRC does not check texts and other graphic items. OK. But graphics item are allowed (there is a big warning for them), we could consider the same for text, too. -- Lorenzo Marcantonio Logos Srl

Re: [Kicad-developers] Text module in legacy plugin

2013-04-09 Thread jp charras
Le 09/04/2013 11:29, Lorenzo Marcantonio a écrit : On Tue, Apr 09, 2013 at 11:21:23AM +0200, jp charras wrote: Yes: DRC does not check texts and other graphic items. OK. But graphics item are allowed (there is a big warning for them), we could consider the same for text, too. No problem.

Re: [Kicad-developers] Text module in legacy plugin

2013-04-09 Thread Dick Hollenbeck
On 04/09/2013 03:28 AM, Lorenzo Marcantonio wrote: Found this in loadMODULE_TEXT: if( layer FIRST_LAYER ) layer = FIRST_LAYER; else if( layer LAST_NON_COPPER_LAYER ) layer = LAST_NON_COPPER_LAYER; else if( layer == LAYER_N_BACK ) layer =

Re: [Kicad-developers] Text module in legacy plugin

2013-04-09 Thread Lorenzo Marcantonio
On Tue, Apr 09, 2013 at 01:01:23PM -0500, Dick Hollenbeck wrote: Where are you going to find electrons that can read? Why then have board level text on copper?:P Operators mounting the board read, and silkscreen is not free :D (especially on bottom layer). For some type of connector is useful