Now that you talk about the little details in this mode, I found something
that would make working
from this mode even more useful (It's something I make use of in Al***m a
lot of times):
In this mode, you can only select things from the current layer, that means:
1) The selection clarificati
On 02/19/2012 12:26 PM, Miguel Angel Ajo Pelayo wrote:
> Hi dick,
>
>Sorry, somebody (on the list) already told me that this mode existed, and
> was implemented. (High contrast mode).
>
> I only made the patch to make it accessible from a hotkey.
Pictures came through nice, but I don't un
Woops, not sure if the screenshots from my last email can be viewed, if I
try to open it here
I see just a bunch of base64 codes.
2012/2/19 Miguel Angel Ajo Pelayo
> Hi dick,
>
>Sorry, somebody (on the list) already told me that this mode existed,
> and
> was implemented. (High contrast mo
On 02/19/2012 12:09 PM, Miguel Angel Ajo Pelayo wrote:
> I think I followed the coding standards, but after reading your suggestions,
> may be I was too fast making my patch. Not sure now if it will be the best
> implementation.
>
> Could you review it please? :-)
>
>
>
> 2012/2/19 Dick Hollenbeck
I think I followed the coding standards, but after reading your
suggestions,
may be I was too fast making my patch. Not sure now if it will be the best
implementation.
Could you review it please? :-)
2012/2/19 Dick Hollenbeck
> On 02/19/2012 10:58 AM, Miguel Angel Ajo Pelayo wrote:
> > Wow, I
On 02/19/2012 10:58 AM, Miguel Angel Ajo Pelayo wrote:
> Wow, I the bzr log today, and I was surprised. Good work mr Dick.
>
> I compiled and started using this version, I will let you know (even try to
> fix,
> -probably that's too early for me-) if I find something.
Thanks for the testing. If
Wow, I the bzr log today, and I was surprised. Good work mr Dick.
I compiled and started using this version, I will let you know (even try to
fix, -probably that's too early for me-) if I find something.
I will also try to branch, and add some hotkey to enter/exit the high
contrast mode while rou
It is beyond ridiculous, but commit/patch in version 3419 contains a diff of
10385 lines.
(A personal record, not one I am proud of.)
It is a furtherance of our efforts of making KiCad into a C++ program. This one
encapsulates class D_PAD (which is quite an important class, used in a lot of
pl
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