[Kicad-developers] Torrent downloads

2020-09-30 Thread Andrew Lutsenko
Hi all, I recall we had this discussion before about providing torrent files for release downloads to reduce the slowdown related to rush traffic. it didn't go far mainly because of resources needed to maintain separate torrent seeding infrastructure. I recently discovered that p2p torrent

Re: [Kicad-developers] 5.1.7 tagged.

2020-09-30 Thread Adam Wolf
I got further today getting the 10.12 build to go, but it choked during the boost/icu4c installation. I am not of a strong opinion here--my default opinion is to keep supporting all the versions we supported at the start of 5.1, but we also have much fewer resources than Apple, who does not

Re: [Kicad-developers] Thanks for all the new work on the 3D rendering.

2020-09-30 Thread Bevan Weiss
Do we currently have a line that says: glEnable(GL_CULL_FACE) That turns on face culling, so removing that should: a. Render the back of triangles b. Decrease the performance a little where back faces are indeed internal / non-visible (although z-cull should help with these also) Regards,

Re: [Kicad-developers] Thanks for all the new work on the 3D rendering.

2020-09-30 Thread Mário Luzeiro
> Normally culling of polygons with non-camera facing normals is an > optimisation and can be turned off. It is but I'm not sure / dont remember then how it will work with the lighting. I'm not sure if the "facing normals" are the only issue. It could be also related with triangle orientation?

Re: [Kicad-developers] Thanks for all the new work on the 3D rendering.

2020-09-30 Thread Bevan Weiss
Normally culling of polygons with non-camera facing normals is an optimisation and can be turned off. Is this not possible in the 3d render libraries we're using? Regards, Bevan On 1 Oct. 2020, 06:23, at 06:23, Cirilo Bernardo wrote: >Hi Mario, > > I never thought of a good way to manage

Re: [Kicad-developers] Thanks for all the new work on the 3D rendering.

2020-09-30 Thread Cirilo Bernardo
Hi Mario, I never thought of a good way to manage the doubling of the vertices / viewing from both sides. Since this is a problem of IGES as well as VRML models (especially models not produced via MCAD) and it makes no sense to me to complicate KiCad or the 3D viewer, maybe one way to fix this

Re: [Kicad-developers] 5.1.7 tagged.

2020-09-30 Thread Mark Roszko
Yea I'm with Nick on this one. As it standards, 10.12 is past EOL now. 10.13 EOL is in 2 months. Supporting outdated (and as an extension insecure) OSes just encourages users to make the bad decision to keep using them. On Wed, Sep 30, 2020 at 11:26 AM Nick Østergaard wrote: > If people needs

Re: [Kicad-developers] 5.1.7 tagged.

2020-09-30 Thread Nick Østergaard
If people needs to get a build support for an OS that is not supported by the maker, then they can still build it themselves with some effort or pay someone to do it. :) There is no reason to handcuff ourselves when it is an impediment to doing what we like and do on a volunteer basis. Not

Re: [Kicad-developers] 5.1.7 tagged.

2020-09-30 Thread Adam Wolf
I think it's actually an issue with installing openssl. I've had an OCE bottle I made that I stored in the repo for years, since there were issues with the upstream 10.12 bottle for a while. Wayne, I suspect is it a relatively low amount of users. 10.12 hasn't been getting security updates from

Re: [Kicad-developers] Thanks for all the new work on the 3D rendering.

2020-09-30 Thread Mário Luzeiro
Thanks Cirilo! It has been small additions but resulted in good improvements... > results in a doubling of the triangular surfaces Could an option be added to this? ( both exporter and 3D-Viewer ) I didn't know / don't remember this condition, but I have an idea of some inverted models cases

Re: [Kicad-developers] 5.1.7 tagged.

2020-09-30 Thread Ian McInerney
Out of curiosity, which issues are preventing the 10.12-10.13 builds? Is it the disappearance of OCE from homebrew? -Ian On Wed, Sep 30, 2020 at 2:47 PM Adam Wolf wrote: > macOS is uploaded: > > https://kicad-downloads.s3.cern.ch/osx/stable/kicad-unified-5.1.7-0-10_14.dmg > > I was unable to

Re: [Kicad-developers] ***UNCHECKED*** Re: Linux support for wxGLCanvas and Wayland/EGL

2020-09-30 Thread Ian McInerney
On Wed, Sep 30, 2020 at 2:53 PM Simon Richter wrote: > Hi, > > On Wed, Sep 30, 2020 at 08:46:46AM -0400, Wayne Stambaugh wrote: > > > I'm fine with adding glew to the third party directory. I'm assuming > > that the plan would be to use cmake to determine if EGL support was > > required and

Re: [Kicad-developers] 5.1.7 tagged.

2020-09-30 Thread Wayne Stambaugh
Adam, I have no idea how many users this will impact. Any of our other macOS devs have any thoughts on this? Does the typical macOS user keep their system up to date? If so, then I expect this to not be an issue. If not, then we may have to rethink. For the time being, at least we have a

Re: [Kicad-developers] ***UNCHECKED*** Re: Linux support for wxGLCanvas and Wayland/EGL

2020-09-30 Thread Simon Richter
Hi, On Wed, Sep 30, 2020 at 08:46:46AM -0400, Wayne Stambaugh wrote: > I'm fine with adding glew to the third party directory. I'm assuming > that the plan would be to use cmake to determine if EGL support was > required and build glew accordingly. With the Debian Developer hat on: this needs

Re: [Kicad-developers] 5.1.7 tagged.

2020-09-30 Thread Adam Wolf
macOS is uploaded: https://kicad-downloads.s3.cern.ch/osx/stable/kicad-unified-5.1.7-0-10_14.dmg I was unable to make a 10.12-10.13 build. These were a little old at the start of the 5.1 series, and "are older than they've ever been and now they're even older." :) It is not necessarily

Re: [Kicad-developers] Linux support for wxGLCanvas and Wayland/EGL

2020-09-30 Thread Wayne Stambaugh
Hi Ian, I'm fine with adding glew to the third party directory. I'm assuming that the plan would be to use cmake to determine if EGL support was required and build glew accordingly. Cheers, Wayne On 9/28/20 6:42 PM, Ian McInerney wrote: > The upcoming wxWidgets 3.1.5 release has added a new