On 6/14/21 4:59 PM, Kevin Cozens wrote:
On 2021-06-14 4:34 p.m., Marco Ciampa wrote:
On Mon, Jun 14, 2021 at 03:43:54PM -0400, Jon Evans wrote:
You should be able to override what is found by CMake by defining the
PYTHON_EXECUTABLE variable in your cmake command line
Gosh, shame on me, it
On Mon, Jun 14, 2021 at 11:59 PM Kevin Cozens wrote:
> Not that simple. I tried passing -DPYTHON_EXECUTABLE=python3 and it still
> only finds 2.7. I tried it without the -D part. I have also tried it with
> and without a full path to python3. I even tried putting PYTHON_EXECUTABLE
> before
We can turn them back on now, actually! I'll put it on this week's list!
On Mon, Jun 14, 2021 at 3:51 PM Jon Evans wrote:
>
> I forget where the last conversation on that ended -- @Adam Wolf ?
>
> The complication in offering multiple bundles has to do with notarization,
> but I think after
I made this change[1] to try to fix the Ubuntu python3 situation
Does this not work for you if you start from a clean directory (get rid of
CMake cache)?
[1]
https://gitlab.com/kicad/code/kicad/-/commit/b345d979543d3f42add7e563e9881448b15d01bf
On Mon, Jun 14, 2021 at 5:00 PM Kevin Cozens
On 2021-06-14 4:34 p.m., Marco Ciampa wrote:
On Mon, Jun 14, 2021 at 03:43:54PM -0400, Jon Evans wrote:
You should be able to override what is found by CMake by defining the
PYTHON_EXECUTABLE variable in your cmake command line
Gosh, shame on me, it was so simple!
Not that simple. I tried
I forget where the last conversation on that ended -- @Adam Wolf
?
The complication in offering multiple bundles has to do with notarization,
but I think after some changes that Adam is currently working on, it would
be possible to create the "barebones" images once again.
-Jon
On Mon, Jun
On Mon, Jun 14, 2021 at 03:43:54PM -0400, Jon Evans wrote:
> You should be able to override what is found by CMake by defining the
> PYTHON_EXECUTABLE variable in your cmake command line
Gosh, shame on me, it was so simple!
It worked thanks!
--
Saluton,
Marco Ciampa
Thanks! I will try this some day, but will use nightlies for now.
PS. Would it be possible to have a barebones kicad nightly package
that only includes the app(s) and not the footprints, symbols and 3D
models? I already have those cloned separately. 1.3GB is quite a lot
to download each time one
You should be able to override what is found by CMake by defining the
PYTHON_EXECUTABLE variable in your cmake command line
-Jon
On Mon, Jun 14, 2021 at 3:41 PM Marco Ciampa wrote:
>
> On Fri, Jun 04, 2021 at 02:50:37PM -0400, Kevin Cozens wrote:
> > On 2021-06-04 1:34 p.m., Seth Hillbrand
On Fri, Jun 04, 2021 at 02:50:37PM -0400, Kevin Cozens wrote:
> On 2021-06-04 1:34 p.m., Seth Hillbrand wrote:
> > KiCad now officially only supports Python 3.
> [snip]
> > The current minimum Python version is 3.7 (due to a module test call we
> > use) but we are looking at potentially supporting
Hi Jonatan,
Using your system Python is no longer supported after the recent Python changes.
Please see the instructions here: https://dev-docs.kicad.org/en/build/macos/
and obtain kicad-mac-builder for the dependencies here:
https://gitlab.com/kicad/packaging/kicad-mac-builder
Adam has
So, it's been a while since I rebuilt so I updated my branch to
current master and tried. Build went without errors, but make install
fails:
...
-- Analyzing
app='/Users/lijon/Coding/kicad/build/install_py3/gerbview.app/Contents/MacOS/gerbview'
--
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