Re: [Kicad-developers] Trouble with bitmapped font

2016-07-06 Thread Lorenzo Marcantonio
On Wed, Jul 06, 2016 at 08:59:43AM +0200, Maciej Sumiński wrote: > I am glad that you liked it. Surprisingly, I suspected that you are > going to hate the new bitmap fonts the most due to antialiasing, so I > see the patches as a quite positive change. The issue wasn't about antialias... my main

Re: [Kicad-developers] Trouble with bitmapped font

2016-07-06 Thread Maciej Sumiński
I am glad that you liked it. Surprisingly, I suspected that you are going to hate the new bitmap fonts the most due to antialiasing, so I see the patches as a quite positive change. Regards, Orson On 07/05/2016 09:56 PM, Lorenzo Marcantonio wrote: > On Tue, Jul 05, 2016 at 09:21:05PM +0200,

Re: [Kicad-developers] Trouble with bitmapped font

2016-07-05 Thread Mário Luzeiro
lf of Lorenzo Marcantonio [l.marcanto...@cz-dynamic.it] Sent: 05 July 2016 20:56 To: Kicad Developers Subject: Re: [Kicad-developers] Trouble with bitmapped font On Tue, Jul 05, 2016 at 09:21:05PM +0200, Lorenzo Marcantonio wrote: > I fear that's yet another intel gpu issue :(( False alarm... *this time

Re: [Kicad-developers] Trouble with bitmapped font

2016-07-05 Thread Lorenzo Marcantonio
On Tue, Jul 05, 2016 at 09:21:05PM +0200, Lorenzo Marcantonio wrote: > I fear that's yet another intel gpu issue :(( False alarm... *this time* was not because of my GPU suckitude :D For some reason a full recompile fixed the thing. AND the ugly text inconsitencies are gone! Woot! Good work,

[Kicad-developers] Trouble with bitmapped font

2016-07-05 Thread Lorenzo Marcantonio
I fear that's yet another intel gpu issue :(( After updating to a pcbnew with the new opengl bitmap font code it doesn't work anymore. It says: Unhandled exception class: St13runtime_error what: Could not find shader uniform: fontTexture stracing the thing (I tought it was some file missing...)