Re: [Kicad-developers] What is the purpose of multiple 3D models?

2018-04-06 Thread Fabrizio Tappero
Multiple 3d shapes is actually great. I use it when i have a component that is a second PCB that can be mounted in two different orientations. On Mar 31, 2018 7:39 PM, "jp charras" wrote: > Le 31/03/2018 à 19:28, Kevin Cozens a écrit : > > On 2018-03-31 01:04 PM, jp

Re: [Kicad-developers] What is the purpose of multiple 3D models?

2018-03-31 Thread jp charras
Le 31/03/2018 à 19:28, Kevin Cozens a écrit : > On 2018-03-31 01:04 PM, jp charras wrote: >> A TO3 package with its heat-sink needs six 3D shapes (for guys who really >> *like* realistic 3D views >> of course...): >> the TO3 package. >> its heat-sink. >> 2 nuts. >> 2 bolts. > > Add one more if

Re: [Kicad-developers] What is the purpose of multiple 3D models?

2018-03-31 Thread Kevin Cozens
On 2018-03-31 01:04 PM, jp charras wrote: A TO3 package with its heat-sink needs six 3D shapes (for guys who really *like* realistic 3D views of course...): the TO3 package. its heat-sink. 2 nuts. 2 bolts. Add one more if the TO-3 is in a socket. :) -- Cheers! Kevin. http://www.ve3syb.ca/

Re: [Kicad-developers] What is the purpose of multiple 3D models?

2018-03-31 Thread jp charras
Le 31/03/2018 à 18:33, José Ignacio a écrit : > I use this feature for components that may have multiple bodies, like a > battery inside a battery > holder, or the mating board into a connector. It is great for making > rudimentary assemblies as kicad > cant place any bodies that are not

Re: [Kicad-developers] What is the purpose of multiple 3D models?

2018-03-31 Thread José Ignacio
I use this feature for components that may have multiple bodies, like a battery inside a battery holder, or the mating board into a connector. It is great for making rudimentary assemblies as kicad cant place any bodies that are not associated with a component. On Fri, Mar 30, 2018 at 5:02 PM,

Re: [Kicad-developers] What is the purpose of multiple 3D models?

2018-03-31 Thread Pedro Martin
Jeff, do you mean transistor+heatsink or .wrl & .step? For transistor+heatsink I just add both models to the 3D shape names list. For .wrl and .step the models must be checked individually, because if both models are in the list, they get overlapped and I don't know which one is being

Re: [Kicad-developers] What is the purpose of multiple 3D models?

2018-03-31 Thread Jeff Young
@Pedro, how do you check the two different models? (Currently there’s a bug where the preview chooses what model to render irrespective of which is selected in the models list. I’ve fixed that bug in 6.0, but it was one of the things that made me think perhaps I didn’t understand how this

Re: [Kicad-developers] What is the purpose of multiple 3D models?

2018-03-31 Thread Pedro Martin
Jeff, From a user point of view, sometimes I add 2 different models to the same footprint: a power transistor and its heatsink, a male pinheader and its female matching connector. Just to check they won't "crash" with other components when connected. And I also keep the .wrl and .step models

Re: [Kicad-developers] What is the purpose of multiple 3D models?

2018-03-30 Thread Jeff Young
Yikes. That’s probably beyond a couple of help strings in the UI. Perhaps I’ll just de-emphasize the multiple-models part of it for users who don’t need this. Thanks for the explanation. Cheers, Jeff. > On 30 Mar 2018, at 23:13, Nick Østergaard wrote: > > Den lør. 31.

Re: [Kicad-developers] What is the purpose of multiple 3D models?

2018-03-30 Thread Nick Østergaard
Den lør. 31. mar. 2018 00.02 skrev Jeff Young : > A footprint can have several 3D models associated with it (confusingly > named 3D Shape Names in the dialog, but never mind that). > > What is the purpose of this? > > Is it so that library devs can add different formats and the

[Kicad-developers] What is the purpose of multiple 3D models?

2018-03-30 Thread Jeff Young
A footprint can have several 3D models associated with it (confusingly named 3D Shape Names in the dialog, but never mind that). What is the purpose of this? Is it so that library devs can add different formats and the renderer will choose the first it has a plugin for? If so, we need to say