Good point, in the end I have added an explicit check using GLEW
extensions query.
Regards,
Orson
On 02/14/2018 06:44 AM, Mark Roszko wrote:
> FYI, GL_DEBUG_OUTPUT is only available starting OpenGL4 so users with
> older video cards/drivers are probably the ones having issues.
>
signature.a
FYI, GL_DEBUG_OUTPUT is only available starting OpenGL4 so users with
older video cards/drivers are probably the ones having issues.
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On 02/10/2018 12:05 PM, jp charras wrote:
> Le 10/02/2018 à 10:54, jp charras a écrit :
>> Le 09/02/2018 à 20:08, Wayne Stambaugh a écrit :
>>> Linux and windows are find for me.
>>>
>>> On 02/09/2018 01:14 PM, Jeff Young wrote:
Mac-only?
>>
>> Mac-only?: No. For me, it crashes on Windows (W7
Le 10/02/2018 à 10:54, jp charras a écrit :
> Le 09/02/2018 à 20:08, Wayne Stambaugh a écrit :
>> Linux and windows are find for me.
>>
>> On 02/09/2018 01:14 PM, Jeff Young wrote:
>>> Mac-only?
>
> Mac-only?: No. For me, it crashes on Windows (W7 32 bits) and works only on
> Linux.
>
> The cras
Le 09/02/2018 à 20:08, Wayne Stambaugh a écrit :
> Linux and windows are find for me.
>
> On 02/09/2018 01:14 PM, Jeff Young wrote:
>> Mac-only?
Mac-only?: No. For me, it crashes on Windows (W7 32 bits) and works only on
Linux.
The crash happens both in debug and release mode, and in debug mode
Linux and windows are find for me.
On 02/09/2018 01:14 PM, Jeff Young wrote:
> Mac-only?
>
> Cheers,
> Jeff.
>
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Just from doing a bit of reading, maybe this extension is not supported on
MacOS
https://github.com/go-gl/gl/issues/40
On Fri, Feb 9, 2018 at 1:29 PM, Jon Evans wrote:
> Yup, all GAL apps now crashing on MacOS for me
>
> thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS
>
Yup, all GAL apps now crashing on MacOS for me
thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS
(code=1, address=0x0)
* frame #0: 0x
frame #1: 0x00010b5ae868
_gerbview.kiface`enableGlDebug(aEnable=true) at utils.cpp:108
frame #2: 0x00010b55
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