On Thursday 07 January 2010 20:53:58 Alan Grimes wrote:
> P Zoltan wrote:
> > Except the plugin system, what other changes you don't like? The rework
> > of the way the simulator interacts with the circuit?
>
> Okay, how do plugins work? How do I write a plugin? I know how to write
> a linkable
P Zoltan wrote:
>>> Someone linked a document from QUCS, describing the models used by
>>> them
>>> in simulation. That might be useful.
>> Yeah, I've been using that. It does have it's limitations though. I
>> think the most powerful approach is to factor everything down to it's
>> most atomic
On Thu, 07 Jan 2010 20:53:58 +0100, Alan Grimes
wrote:
> P Zoltan wrote:
>
>>> C++ is a very difficult language. It takes no less than seven years to
>>> master. Furthermore, the API's for linking in runtime modules are
>>> obscure if not undocumented. If ktechlab is to take off, we need to
>>>
P Zoltan wrote:
>> C++ is a very difficult language. It takes no less than seven years to
>> master. Furthermore, the API's for linking in runtime modules are
>> obscure if not undocumented. If ktechlab is to take off, we need to
>> provide the user the tools to add his own components without vent
On Tue, 05 Jan 2010 16:31:50 +0100, Alan Grimes
wrote:
>
> It finally dawned on my pathetically dim mind why I'm having such a hard
> time preventing people from making drastic changes to the electronics
> simulation prior to the KDE4 port. =\
>
> That reason is that while everyone sees the sam
It finally dawned on my pathetically dim mind why I'm having such a hard
time preventing people from making drastic changes to the electronics
simulation prior to the KDE4 port. =\
That reason is that while everyone sees the same needs I do, they do not
understand how I wish to approach them. Thi