Re: [Ktechlab-devel] The biggest technical issue

2008-06-05 Thread Gopala Krishna
On Thu, Jun 5, 2008 at 4:06 PM, Michael T. <[EMAIL PROTECTED]> wrote: > The qucs main site is going to get updated too to reflect that soon? I am not sure about this because i was the main person involved in the port. And currently i am busy with summer of code (umbrello under kde) But then a fell

Re: [Ktechlab-devel] The biggest technical issue

2008-06-05 Thread Michael T.
> > "As some one mentioned Qucs doesn't do interactive simulation, but the > port of *Qucs to qt4* is seeing *umpteen changes*. We* started* from the > *ground up,* because porting qt3 code directly doesn't always help. Also > it doesn't let us exploit the cool great features of qt4." Thanks for

Re: [Ktechlab-devel] The biggest technical issue

2008-06-04 Thread Lawrence Shafer
If it would be rewritten in python/QT4, I could do a LOT of coding. I know python/QT4 quit well. Peter Jørgensen wrote: Hi Im not into the code myself, but if the whole ktechlab engine has to be rewritten, wouldn't it be a good idea to do it in python instead, and only use c++ extensions for t

Re: [Ktechlab-devel] The biggest technical issue

2008-06-04 Thread Gopala Krishna
> > But as I said, I don't know how big this challenge is because I'm not > into the code. > I think that if this is done, I will read every line commited to > understand how it works. Believe me, it is very hard to rewrite an already existing code. Its better to start from scratch using the old c

Re: [Ktechlab-devel] The biggest technical issue

2008-06-04 Thread celelibi
2008/6/4, Peter Jørgensen <[EMAIL PROTECTED]>: > Hi > Im not into the code myself, but if the whole ktechlab engine has to be > rewritten, wouldn't it be a good idea to do it in python instead, and only > use c++ extensions for the very speed-demanding parts. Then the application > could easily be

Re: [Ktechlab-devel] The biggest technical issue

2008-06-04 Thread Peter Jørgensen
Hi Im not into the code myself, but if the whole ktechlab engine has to be rewritten, wouldn't it be a good idea to do it in python instead, and only use c++ extensions for the very speed-demanding parts. Then the application could easily be made cross-platform, which would make it available for a