On Thu, Jun 5, 2008 at 4:06 PM, Michael T. <[EMAIL PROTECTED]> wrote:
> The qucs main site is going to get updated too to reflect that soon?
I am not sure about this because i was the main person involved in the
port. And currently i am busy with summer of code (umbrello under kde)
But then a fell
>
> "As some one mentioned Qucs doesn't do interactive simulation, but the
> port of *Qucs to qt4* is seeing *umpteen changes*. We* started* from the
> *ground up,* because porting qt3 code directly doesn't always help. Also
> it doesn't let us exploit the cool great features of qt4."
Thanks for
If it would be rewritten in python/QT4, I could do a LOT of coding. I
know python/QT4 quit well.
Peter Jørgensen wrote:
Hi
Im not into the code myself, but if the whole ktechlab engine has to be
rewritten, wouldn't it be a good idea to do it in python instead, and
only use c++ extensions for t
>
> But as I said, I don't know how big this challenge is because I'm not
> into the code.
> I think that if this is done, I will read every line commited to
> understand how it works.
Believe me, it is very hard to rewrite an already existing code. Its
better to start from scratch using the old c
2008/6/4, Peter Jørgensen <[EMAIL PROTECTED]>:
> Hi
> Im not into the code myself, but if the whole ktechlab engine has to be
> rewritten, wouldn't it be a good idea to do it in python instead, and only
> use c++ extensions for the very speed-demanding parts. Then the application
> could easily be
Hi
Im not into the code myself, but if the whole ktechlab engine has to be
rewritten, wouldn't it be a good idea to do it in python instead, and only
use c++ extensions for the very speed-demanding parts. Then the application
could easily be made cross-platform, which would make it available for a