We currently use host endian long types to store information
in the dirty bitmap.
This works reasonably well on Little Endian targets, because the
u32 after the first contains the next 32 bits. On Big Endian this
breaks completely though, forcing us to be inventive here.
So Ben suggested to
We currently use host endian long types to store information
in the dirty bitmap.
This works reasonably well on Little Endian targets, because the
u32 after the first contains the next 32 bits. On Big Endian this
breaks completely though, forcing us to be inventive here.
So Ben suggested to
We currently use host endian long types to store information
in the dirty bitmap.
This works reasonably well on Little Endian targets, because the
u32 after the first contains the next 32 bits. On Big Endian this
breaks completely though, forcing us to be inventive here.
So Ben suggested to