I solve this problem by combining the event structure with a classical
state machine. The classical state machine is a case inside a loop
with either an enum or string shift register defining the actual
state. In the idle case of that structure is the actual event
structure which handles the UI.
W
I have a lot of controls on the front panel. I want my 3D plot to be
updated with any of them changed. Currently only one control's change
can result in the update even if I do have done changes on other
controls .. that's to say, only one specific control's change can
activate the front panel upda