Re: [Lazarus] Cocoa bindings

2008-12-07 Thread Florian Klaempfl
Mac Programmer schrieb: Maybe Florian could elaborate a bit on where the NDA issues lie. With developing a compiler, the run-time, the apps themselves? It seems that this is not the problem anymore however, testing the port doesn't seem to be possible so far. Anyways, I wonder if it is even

Re: [Lazarus] Cocoa bindings

2008-12-07 Thread dmitry boyarintsev
Don't some of the game platforms have NDA's, developer fees, and restrictions on distributing apps to those platforms? Do those platforms present the same challenges that the iPhone does, or has Apple introduced new challenges? AFAIK, Sony have similiar restrictions for developers on their

Re: [Lazarus] Cocoa bindings

2008-12-05 Thread Florian Klaempfl
Mac Programmer schrieb: It appears as though Felipe has provided a complete set of bindings for doing Cocoa development. Is it possible to cross-compile against these to create an app for the iPhone and iPod Touch? I don't believe the version of OS X on those devices includes the Carbon

Re: [Lazarus] Cocoa bindings

2008-12-05 Thread Geoffrey Barton
On 5 Dec 2008, at 01:56, Felipe Monteiro de Carvalho wrote: 2008/12/4 Mac Programmer [EMAIL PROTECTED]: It appears as though Felipe has provided a complete set of bindings for doing Cocoa development. Yes, that is correct, althougth I would call it complete at the moment. It has the

Re: [Lazarus] Cocoa bindings

2008-12-05 Thread Gerard N/A
Hi Florian, I don't think that the iphone is a threat to WM. It is a treat to Nokia or Motorola which produce mobiles for people who don't install applications on their phone. Or does anybody expect any serius application development for the iphone as long as apple controls if you are

Re: [Lazarus] Cocoa bindings

2008-12-05 Thread Felipe Monteiro de Carvalho
On Fri, Dec 5, 2008 at 5:23 AM, dmitry boyarintsev [EMAIL PROTECTED] wrote: Felipe have you updated the objcparser to support ObjC 2.0? No, but this is very easy to do. Only a couple of routines changed from the ones I use. I didn't do it because I only have a 10.4 system which uses Objective-C

Re: [Lazarus] Cocoa bindings

2008-12-05 Thread dmitry boyarintsev
No, but this is very easy to do. Only a couple of routines changed from the ones I use. Not so easy :) there's property parsing is missing. There's 3 different type of properties, so different pascal code should be created in each case. Since, there's no Objc 2.0 headers for Mac OS X used, i've

Re: [Lazarus] Cocoa bindings

2008-12-05 Thread Mac Programmer
Maybe Florian could elaborate a bit on where the NDA issues lie. With developing a compiler, the run-time, the apps themselves? Sure it's a controlled environment. Welcome to the 21st century. Many of us develop software for organizations with extreme restrictions on what users can do with

[Lazarus] Cocoa bindings

2008-12-04 Thread Mac Programmer
It appears as though Felipe has provided a complete set of bindings for doing Cocoa development. Is it possible to cross-compile against these to create an app for the iPhone and iPod Touch? I don't believe the version of OS X on those devices includes the Carbon framework, so it'll have

Re: [Lazarus] Cocoa bindings

2008-12-04 Thread Felipe Monteiro de Carvalho
2008/12/4 Mac Programmer [EMAIL PROTECTED]: It appears as though Felipe has provided a complete set of bindings for doing Cocoa development. Yes, that is correct, althougth I would call it complete at the moment. It has the potential to be complete. If you need any specific classes added to the