Mac Programmer schrieb:
Maybe Florian could elaborate a bit on where the NDA issues lie. With
developing a compiler, the run-time, the apps themselves?
It seems that this is not the problem anymore however, testing the port
doesn't seem to be possible so far.
Anyways, I wonder if it is even
Don't some of the game platforms have NDA's, developer fees, and
restrictions on distributing apps to those platforms? Do those
platforms present the same challenges that the iPhone does, or has
Apple introduced new challenges?
AFAIK, Sony have similiar restrictions for developers on their
Mac Programmer schrieb:
It appears as though Felipe has provided a complete set of bindings for
doing Cocoa development. Is it possible to cross-compile against these
to create an app for the iPhone and iPod Touch? I don't believe the
version of OS X on those devices includes the Carbon
On 5 Dec 2008, at 01:56, Felipe Monteiro de Carvalho wrote:
2008/12/4 Mac Programmer [EMAIL PROTECTED]:
It appears as though Felipe has provided a complete set of bindings
for
doing Cocoa development.
Yes, that is correct, althougth I would call it complete at the
moment. It has the
Hi Florian,
I don't think that the iphone is a threat to WM. It is a treat to Nokia
or Motorola which produce mobiles for people who don't install
applications on their phone. Or does anybody expect any serius
application development for the iphone as long as apple controls if you
are
On Fri, Dec 5, 2008 at 5:23 AM, dmitry boyarintsev
[EMAIL PROTECTED] wrote:
Felipe have you updated the objcparser to support ObjC 2.0?
No, but this is very easy to do. Only a couple of routines changed
from the ones I use.
I didn't do it because I only have a 10.4 system which uses Objective-C
No, but this is very easy to do. Only a couple of routines changed
from the ones I use.
Not so easy :)
there's property parsing is missing. There's 3 different type of
properties, so different pascal code should be created in each case.
Since, there's no Objc 2.0 headers for Mac OS X used, i've
Maybe Florian could elaborate a bit on where the NDA issues lie. With
developing a compiler, the run-time, the apps themselves?
Sure it's a controlled environment. Welcome to the 21st century. Many
of us develop software for organizations with extreme restrictions on
what users can do with
It appears as though Felipe has provided a complete set of bindings
for doing Cocoa development. Is it possible to cross-compile against
these to create an app for the iPhone and iPod Touch? I don't believe
the version of OS X on those devices includes the Carbon framework,
so it'll have
2008/12/4 Mac Programmer [EMAIL PROTECTED]:
It appears as though Felipe has provided a complete set of bindings for
doing Cocoa development.
Yes, that is correct, althougth I would call it complete at the
moment. It has the potential to be complete. If you need any specific
classes added to the
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