[Lazarus] bitmap fonts on lazopenglcontext

2009-03-23 Thread Andrea Mauri
Dear all,
I am using lazopenglcontext and I need to write some characters on it. 
How can I do it? How can I add bitmap fonts to my openglcontext?
Thanks for all suggestions,
Andrea
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Re: [Lazarus] Lazarus 0.9.26.2 released

2009-03-23 Thread Luca Olivetti
En/na Vincent Snijders ha escrit:

 * Application icon, Version information and XP manifest are merged into
 one .rc file which has the same name as project main file (.lpi)
 * .lrs files can now be saved/auto created in the project output
 directory (disable in Project / Project Options / Miscellaneous / save
 .lrs file in the output directory). This way you no longer need to store
 the .lrs files in the svn/cvs repository, if you build your application
 with Lazarus or Lazbuild. They are still required if compile using
 Makefile that calls fpc directly.

I've never stored the lrs files in the revision control system (I'm 
using mercurial), and I could build my project with a fresh checkout.
OTOH, with 0.9.26.2 (probably an obsolete version from svn), I don't 
know which file I have to put under mercurial (I don't want to store the 
huge project.lrs file): with project.ico and project.rc I have to open 
the project and touch the icon if I want to build it from a fresh 
checkout.

Bye
-- 
Luca Olivetti
Wetron Automatización S.A. http://www.wetron.es/
Tel. +34 93 5883004 (Ext.133)  Fax +34 93 5883007
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Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus

2009-03-23 Thread Felipe Monteiro de Carvalho
On Mon, Mar 23, 2009 at 1:52 PM, Graeme Geldenhuys
graemeg.li...@gmail.com wrote:
 I am hearing constant battering that you cannot create native looking
 Mac or iPhone applications with Lazarus.  By the way, these comments
 come from the CodeGear non-technical newsgroup. Is there any truth to
 this?

No, Lazarus now has an excelent support for Carbon, which uses the
native Aqua look from Macs. Here a screenshot of Lazarus running in
Mac OS X:

http://wiki.lazarus.freepascal.org/Image:Lazarusmac0.9.25.jpg

You can note that the menu is integrated in the top bar, it shows
properly in the Dock and I think that even dropping files in it should
work (althought I didn't test). No X11 is required and copy+paste and
all other normal desktop integration works normally.

Of course Lazarus has the same general look in all platforms, but
users are free to tune their applications for Macs if they want. The
native controls from Apple are used, so not much difference to
Objective-C apps should be expected.

And to kill any counter argument, if you want to create applications
by using Cocoa directly you can also do that using PasCocoa, which has
no difference from other applications created with Xcode:
http://wiki.lazarus.freepascal.org/PasCocoa

So there is absolutely no truth in that statement.

-- 
Felipe Monteiro de Carvalho

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Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus

2009-03-23 Thread dmitry boyarintsev
What do you mean, there's no Lazarus support?
Lazarus is not LCL only, it's first of all the excellent FreePascal IDE!
i don't know any other IDE with complete Code Tools support!

I'm using Lazarus for iPhone (simulator) dev as well. There are only
two things preventing from creating FPC iPhone games: i have no
device, no license :) Very sorry!

Anyway, Lazarus is almost iPhone ready! It only lacks additional
platforms (iPhoneOS and iPhoneSim) added, otherwise building for
Darwin links Carbon framework. I did change IDE for myself (adding 2
iPhone platfroms), would this kind of patch useful? or is it too early
for it?

Thanks,
Dmitry
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Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus

2009-03-23 Thread Vincent Snijders
2009/3/23, dmitry boyarintsev skalogryz.li...@gmail.com:
 What do you mean, there's no Lazarus support?
  Lazarus is not LCL only, it's first of all the excellent FreePascal IDE!
  i don't know any other IDE with complete Code Tools support!

  I'm using Lazarus for iPhone (simulator) dev as well. There are only
  two things preventing from creating FPC iPhone games: i have no
  device, no license :) Very sorry!

  Anyway, Lazarus is almost iPhone ready! It only lacks additional
  platforms (iPhoneOS and iPhoneSim) added, otherwise building for
  Darwin links Carbon framework. I did change IDE for myself (adding 2
  iPhone platfroms), would this kind of patch useful? or is it too early
  for it?


This is useful.

It would be nice if you could document the steps to create your setup
in the wiki (if not already done) and help me to create installers
which support this setup.

Vincent
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Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus

2009-03-23 Thread dmitry boyarintsev
 It would be nice if you could document the steps to create your setup
 in the wiki (if not already done) and help me to create installers
 which support this setup.
sure, i'll make a patch for IDE, and create an article on how-to use
Lazarus for iPhone, this saturday.
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