[Lazarus] bitmap fonts on lazopenglcontext
Dear all, I am using lazopenglcontext and I need to write some characters on it. How can I do it? How can I add bitmap fonts to my openglcontext? Thanks for all suggestions, Andrea ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Lazarus 0.9.26.2 released
En/na Vincent Snijders ha escrit: * Application icon, Version information and XP manifest are merged into one .rc file which has the same name as project main file (.lpi) * .lrs files can now be saved/auto created in the project output directory (disable in Project / Project Options / Miscellaneous / save .lrs file in the output directory). This way you no longer need to store the .lrs files in the svn/cvs repository, if you build your application with Lazarus or Lazbuild. They are still required if compile using Makefile that calls fpc directly. I've never stored the lrs files in the revision control system (I'm using mercurial), and I could build my project with a fresh checkout. OTOH, with 0.9.26.2 (probably an obsolete version from svn), I don't know which file I have to put under mercurial (I don't want to store the huge project.lrs file): with project.ico and project.rc I have to open the project and touch the icon if I want to build it from a fresh checkout. Bye -- Luca Olivetti Wetron Automatización S.A. http://www.wetron.es/ Tel. +34 93 5883004 (Ext.133) Fax +34 93 5883007 ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
On Mon, Mar 23, 2009 at 1:52 PM, Graeme Geldenhuys graemeg.li...@gmail.com wrote: I am hearing constant battering that you cannot create native looking Mac or iPhone applications with Lazarus. By the way, these comments come from the CodeGear non-technical newsgroup. Is there any truth to this? No, Lazarus now has an excelent support for Carbon, which uses the native Aqua look from Macs. Here a screenshot of Lazarus running in Mac OS X: http://wiki.lazarus.freepascal.org/Image:Lazarusmac0.9.25.jpg You can note that the menu is integrated in the top bar, it shows properly in the Dock and I think that even dropping files in it should work (althought I didn't test). No X11 is required and copy+paste and all other normal desktop integration works normally. Of course Lazarus has the same general look in all platforms, but users are free to tune their applications for Macs if they want. The native controls from Apple are used, so not much difference to Objective-C apps should be expected. And to kill any counter argument, if you want to create applications by using Cocoa directly you can also do that using PasCocoa, which has no difference from other applications created with Xcode: http://wiki.lazarus.freepascal.org/PasCocoa So there is absolutely no truth in that statement. -- Felipe Monteiro de Carvalho ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
What do you mean, there's no Lazarus support? Lazarus is not LCL only, it's first of all the excellent FreePascal IDE! i don't know any other IDE with complete Code Tools support! I'm using Lazarus for iPhone (simulator) dev as well. There are only two things preventing from creating FPC iPhone games: i have no device, no license :) Very sorry! Anyway, Lazarus is almost iPhone ready! It only lacks additional platforms (iPhoneOS and iPhoneSim) added, otherwise building for Darwin links Carbon framework. I did change IDE for myself (adding 2 iPhone platfroms), would this kind of patch useful? or is it too early for it? Thanks, Dmitry ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
2009/3/23, dmitry boyarintsev skalogryz.li...@gmail.com: What do you mean, there's no Lazarus support? Lazarus is not LCL only, it's first of all the excellent FreePascal IDE! i don't know any other IDE with complete Code Tools support! I'm using Lazarus for iPhone (simulator) dev as well. There are only two things preventing from creating FPC iPhone games: i have no device, no license :) Very sorry! Anyway, Lazarus is almost iPhone ready! It only lacks additional platforms (iPhoneOS and iPhoneSim) added, otherwise building for Darwin links Carbon framework. I did change IDE for myself (adding 2 iPhone platfroms), would this kind of patch useful? or is it too early for it? This is useful. It would be nice if you could document the steps to create your setup in the wiki (if not already done) and help me to create installers which support this setup. Vincent ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
It would be nice if you could document the steps to create your setup in the wiki (if not already done) and help me to create installers which support this setup. sure, i'll make a patch for IDE, and create an article on how-to use Lazarus for iPhone, this saturday. ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus