Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
On Thu, Mar 26, 2009 at 10:00 PM, dmitry boyarintsev skalogryz.li...@gmail.com wrote: LCL-Cocoa does exists. http://wiki.lazarus.freepascal.org/PasCocoa It's about 2% done, but it exists :) PasCocoa is only the Cocoa bindings correct? I see in the latest Lazarus (svn) that LCL-Cocoa is marked pre-alpha, so clearly it's not usable yet and Lazarus itself can't be compiled with LCL-Cocoa - which is the point I was trying to make. Out of interest... Does Carbon and Cocoa applications look different? Joanna immediately said that the screenshot (link below) is a Carbon app, not a Cocoa app. How does the look of the two differ? http://wiki.lazarus.freepascal.org/Image:Lazarusmac0.9.25.jpg Leopard is NOT 64-bit only, so there's no problems with using Carbon too. Ah okay. Isn't Leopard the latest version? I thought Apple decided that it will now only be a 64bit OS - or is that for the upcoming Snow Leopard release? If they moved to 64bit only, then surely that will kill off the Carbon API. [I hate these release names Same thing for Ubuntu. You never know which version it older or newer. Can't they simply stick to damn version numbers!!] Regards, - Graeme - ___ fpGUI - a cross-platform Free Pascal GUI toolkit http://opensoft.homeip.net/fpgui/ ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
PasCocoa is only the Cocoa bindings correct? I see in the latest Lazarus (svn) that LCL-Cocoa is marked pre-alpha, so clearly it's not usable yet and Lazarus itself can't be compiled with LCL-Cocoa - which is the point I was trying to make. If you need LCL application for Mac - use Carbon widgetset for now. Cocoa support will be extended in future. Out of interest... Does Carbon and Cocoa applications look different? Joanna immediately said that the screenshot (link below) is a Carbon app, not a Cocoa app. How does the look of the two differ? http://wiki.lazarus.freepascal.org/Image:Lazarusmac0.9.25.jpg here're two screen shots: Carbon application: http://imagebin.org/43293 Cocoa applicaiton: http://imagebin.org/43294 do they look much different? well, yeah, windows color differs, because defaults settings are different for Carbon and Cocoa libs, but still everything is easily configurable. Generally speaking, there's no way to determine if application is Carbon or Cocoa from it's user interface. Infact, Carbon and Cocoa can NOT look different, because both frameworks are using underlaying Aqua composite engine. http://en.wikipedia.org/wiki/Aqua_(user_interface) Ah okay. Isn't Leopard the latest version? I thought Apple decided that it will now only be a 64bit OS - or is that for the upcoming Snow Leopard release? If they moved to 64bit only, then surely that will kill off the Carbon API. Yes, Leopard is the latest (see the wiki page desribing Aqua interface, there's version numbers and their names) Apple announced Snow Leopard (10.6) to be released - for Intel-only Macs. But still Carbon support will be provided as well as support for 32-bit applications. Apple cannot kill Carbon, it's been discussed multiple times (google for: Carbon, 64-bit and Photoshop) Thanks, Dmitry ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
On Friday 27 March 2009 08:28, Graeme Geldenhuys wrote: Out of interest... Does Carbon and Cocoa applications look different? Joanna immediately said that the screenshot (link below) is a Carbon app, not a Cocoa app. How does the look of the two differ? http://wiki.lazarus.freepascal.org/Image:Lazarusmac0.9.25.jpg Dont know about screenshot, but there you can see the explanation of screenshoot A screenshot of Lazarus 0.9.25a on MacOs-X Tiger :), so if she looked into wiki page, it isn't so hard to guess that it isn't Cocoa. btw. Qt-4.5 supports Cocoa (laz + lclqt should work), so if anyone have Leopard 64bit it can be tested (qt-4.5 works with 4.4 bindings, at least on my Tiger). ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
Ah okay. Isn't Leopard the latest version? I thought Apple decided that it will now only be a 64bit OS - or is that for the upcoming Snow Leopard release? If they moved to 64bit only, then surely that will kill off the Carbon API. Unlike Windows and Linux there isn't a 64 bit version of OS X and a 32 bit OS X version. There's only one OS X and they're moving all core services to 64 bit, but 32 bit still works fine. Eventually they'll pull the plug on that, but who knows how long. There are still a lot of Carbon apps out there. Thank you, Ron ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
On Mon, Mar 23, 2009 at 7:38 PM, Felipe Monteiro de Carvalho felipemonteiro.carva...@gmail.com wrote: No, Lazarus now has an excelent support for Carbon, which uses the native Aqua look from Macs. Here a screenshot of Lazarus running in Mac OS X: http://wiki.lazarus.freepascal.org/Image:Lazarusmac0.9.25.jpg OK, so that means there is only a Visual Forms Designer for Carbon apps and not for Cocoa apps because LCL-Cocoa doesn't exist yet? Is this correct? That also means all Carbon application will stop working with OS-X Leopard because Carbon is not available for 64bit. So the only option at the moment for Lazarus and Leopard Mac is to use the latest Qt (which has Cocoa support now). Apparently that is what Joanna Carter is referring to. Lazarus and Cocoa support - because Carbon is dead in the water. http://wiki.lazarus.freepascal.org/Roadmap#Status_of_components_on_each_widgetset Regards, - Graeme - ___ fpGUI - a cross-platform Free Pascal GUI toolkit http://opensoft.homeip.net/fpgui/ ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
OK, so that means there is only a Visual Forms Designer for Carbon apps and not for Cocoa apps because LCL-Cocoa doesn't exist yet? Is this correct? LCL-Cocoa does exists. http://wiki.lazarus.freepascal.org/PasCocoa It's about 2% done, but it exists :) working with OS-X Leopard because Carbon is not available for 64bit. So the only option at the moment for Lazarus and Leopard Mac is to use the latest Qt (which has Cocoa support now). Leopard is NOT 64-bit only, so there's no problems with using Carbon too. Infact, half of the Carbon API is used at the Cocoa base iPhone OS. And will be used! Thanks, Dmitry ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
On Tue, Mar 24, 2009 at 2:01 PM, Bee bee.ogra...@gmail.com wrote: I can provide better screenshot of Lazarus (9.27) running on Mac (10.5.6), if you want. Please do it. The wiki is exactly to provide an easy way for people to contribute. I believe there wouldn't many people like to write code that way. People want Cocoa binding to be as good as GDI or GTK, and can be used directly by and from the IDE/LCL. It's just a matter of time, I suppose. :) It isn't much different from how objective-c users make their apps. I think that a good Cocoa interface for Lazarus would actually offer much more then objective-c users have with Xcode. -- Felipe Monteiro de Carvalho ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
On Mon, Mar 23, 2009 at 1:52 PM, Graeme Geldenhuys graemeg.li...@gmail.com wrote: I am hearing constant battering that you cannot create native looking Mac or iPhone applications with Lazarus. By the way, these comments come from the CodeGear non-technical newsgroup. Is there any truth to this? No, Lazarus now has an excelent support for Carbon, which uses the native Aqua look from Macs. Here a screenshot of Lazarus running in Mac OS X: http://wiki.lazarus.freepascal.org/Image:Lazarusmac0.9.25.jpg You can note that the menu is integrated in the top bar, it shows properly in the Dock and I think that even dropping files in it should work (althought I didn't test). No X11 is required and copy+paste and all other normal desktop integration works normally. Of course Lazarus has the same general look in all platforms, but users are free to tune their applications for Macs if they want. The native controls from Apple are used, so not much difference to Objective-C apps should be expected. And to kill any counter argument, if you want to create applications by using Cocoa directly you can also do that using PasCocoa, which has no difference from other applications created with Xcode: http://wiki.lazarus.freepascal.org/PasCocoa So there is absolutely no truth in that statement. -- Felipe Monteiro de Carvalho ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
What do you mean, there's no Lazarus support? Lazarus is not LCL only, it's first of all the excellent FreePascal IDE! i don't know any other IDE with complete Code Tools support! I'm using Lazarus for iPhone (simulator) dev as well. There are only two things preventing from creating FPC iPhone games: i have no device, no license :) Very sorry! Anyway, Lazarus is almost iPhone ready! It only lacks additional platforms (iPhoneOS and iPhoneSim) added, otherwise building for Darwin links Carbon framework. I did change IDE for myself (adding 2 iPhone platfroms), would this kind of patch useful? or is it too early for it? Thanks, Dmitry ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
2009/3/23, dmitry boyarintsev skalogryz.li...@gmail.com: What do you mean, there's no Lazarus support? Lazarus is not LCL only, it's first of all the excellent FreePascal IDE! i don't know any other IDE with complete Code Tools support! I'm using Lazarus for iPhone (simulator) dev as well. There are only two things preventing from creating FPC iPhone games: i have no device, no license :) Very sorry! Anyway, Lazarus is almost iPhone ready! It only lacks additional platforms (iPhoneOS and iPhoneSim) added, otherwise building for Darwin links Carbon framework. I did change IDE for myself (adding 2 iPhone platfroms), would this kind of patch useful? or is it too early for it? This is useful. It would be nice if you could document the steps to create your setup in the wiki (if not already done) and help me to create installers which support this setup. Vincent ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus
Re: [Lazarus] Mac OS X or iPhone applications created with Lazarus
It would be nice if you could document the steps to create your setup in the wiki (if not already done) and help me to create installers which support this setup. sure, i'll make a patch for IDE, and create an article on how-to use Lazarus for iPhone, this saturday. ___ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus