Re: [Lazarus] Lazarus 2.0 returning inconsistent formatted results of DateTimeToStr?

2019-03-13 Thread Joe via lazarus
Am 12.03.2019 um 22:53 schrieb Michael Van Canneyt via lazarus: For Linux OS settings to be initialized correctly, you should add the 'clocale' unit to your program's uses clause. Yes, ok now. Thanx, Michael. --  Joe -- ___ lazarus mailing list lazar

Re: [Lazarus] VirtualTreeView rendering on Cocoa

2019-03-13 Thread Andrea Mauri via lazarus
> > > Graeme, if VTV code is good then blurring problem can be solved - by > setting DblBuffered to false, no? > DoubleBuffered, True or False does not have any effect. Andrea -- ___ lazarus mailing list lazarus@lists.lazarus-ide.org https://lists.laza

Re: [Lazarus] VirtualTreeView rendering on Cocoa

2019-03-13 Thread Graeme Geldenhuys via lazarus
On 13/03/2019 11:23, Alexey via lazarus wrote: > by setting DblBuffered to false, no? I honestly don't know the current code of VTV. I haven't used VTV since around 2008. :) Your best bet, and quickest answer would be simply to try what you suggested and see what the output looks like. Regards,

Re: [Lazarus] VirtualTreeView rendering on Cocoa

2019-03-13 Thread Alexey via lazarus
Graeme, if VTV code is good then blurring problem can be solved - by setting DblBuffered to false, no? -- ___ lazarus mailing list lazarus@lists.lazarus-ide.org https://lists.lazarus-ide.org/listinfo/lazarus

Re: [Lazarus] VirtualTreeView rendering on Cocoa

2019-03-13 Thread Graeme Geldenhuys via lazarus
On 13/03/2019 10:14, Andrea Mauri via lazarus wrote: > Where should I look? I suggest you simply browse through the source code. First check to see if there is not maybe an existing property that must be set to manually enable Hi-DPI support. If not, search the internet about other users using Vir

Re: [Lazarus] VirtualTreeView rendering on Cocoa

2019-03-13 Thread Andrea Mauri via lazarus
> > It looks like VirtualTreeView is not Hi-DPI aware. Just a guess, but it > seems that it is generating the treeview rendering on a internal image > buffer (not hi-dpi sized), and then when blitting that to the actual > window canvas, the image gets scaled - hence the pixelation. I didn't > actua

[Lazarus] TListView selection handling in windows

2019-03-13 Thread Rolf Wetjen(rolf.wetjen--- via lazarus
Hi, selecting items of a TListView doesn't work as in for example in windows explorer: Explorer: The selection doesn't change if multiple items are selected and you click one of the selected items (to start dragging). Lazarus 2.0 and 2.1: A click into an existing selection changes the selection.