Hi Anthony,
Have you considered GPLT for OpenGL context creation?
https://github.com/daar/GLPT
Rgds, Darius
Verstuurd vanaf mijn iPhone
> The library does not have any code to manage creating a window, creating a
> valid opengl context, or handle event processing. These are things which are
Marc,
The library does not have any code to manage creating a window, creating a
valid opengl context, or handle event processing. These are things which
are not exactly trivial in nature, especially in a cross platform manner.
Typically for simplicity makers of OpenGL demos rely upon things like
Anthony Walter via lazarus wrote:
I am starting a rewrite of my 2D hardware accelerated Pascal graphics
library based on an OpenGL 3D backend, and I stumbled across an open
source project called NanoVG. I am impressed with how small and self
contained NanoVG is, and although I will recreated
Anthony Walter via lazarus wrote:
I am starting a rewrite of my 2D hardware accelerated Pascal graphics
library based on an OpenGL 3D backend, and I stumbled across an open
source project called NanoVG. I am impressed with how small and self
contained NanoVG is, and although I will recreated
> On Jan 26, 2020, at 2:13 PM, Anthony Walter via lazarus
> wrote:
>
> What's important is that several people have ported the projects to other
> languages and backends (DX11 for example). Looking at how small and self
> contain it is, it would seem like a task that would not that
What thinks about Anthony?
Translate NanoVG sources from C to Pascal or made a library bindings for
that?
Em dom., 26 de jan. de 2020 às 04:14, Anthony Walter via lazarus <
lazarus@lists.lazarus-ide.org> escreveu:
> I am starting a rewrite of my 2D hardware accelerated Pascal graphics
> library
I am starting a rewrite of my 2D hardware accelerated Pascal graphics
library based on an OpenGL 3D backend, and I stumbled across an open source
project called NanoVG. I am impressed with how small and self contained
NanoVG is, and although I will recreated my 2D graphics library upon OpenGL