opengl es 2, where possible, then opengl 2.1 with some compatibility fixes.
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On 2017-07-14 01:18, Anthony Walter via Lazarus wrote:
I've been working on actually finishing Bare Game version 2. This
evening I created another example program and thought some of you
might want to view it.
It's a procedural terrain generation example. You can view a small
screen capture of i
Update: I added the a "mars" planet style to the example. This new style
includes depth of field and atmospheric effects.
https://www.getlazarus.org/videos/bareterrain/#mars
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I've been working on actually finishing Bare Game version 2. This evening I
created another example program and thought some of you might want to view
it.
It's a procedural terrain generation example. You can view a small screen
capture of it at this page:
https://www.getlazarus.org/videos/barete