[Lazarus] Castle Game Engine 6.0 released

2017-02-18 Thread Michalis Kamburelis via Lazarus
Hi, We're proud to release Castle Game Engine 6.0, an open-source 3D and 2D game engine for Object Pascal. This release is a culmination of more than a year of intensive engine development. The main feature is that almost every part of the engine got significant improvement, and we have more

Re: [Lazarus] Online Package Manager

2017-04-12 Thread Michalis Kamburelis via Lazarus
2017-04-12 14:56 GMT+02:00 Lars via Lazarus : > Is github okay with this idea though as they are really not a download > system like sourceforge or google code... > > They are more for source revision and not so much for final release > downloads, although, this

Re: [Lazarus] Online Package Manager

2017-04-13 Thread Michalis Kamburelis via Lazarus
2017-04-12 16:26 GMT+02:00 : > On 2017-04-12 09:15, Michalis Kamburelis wrote: >> >> >> GitHub is absolutely fine with uploading binary packages as a release. >> You can make a release on GitHub where a specific version of your >> source is accompanied by your binaries. >>

Re: [Lazarus] FCL DOM [vs] laz2_DOM, and more

2017-07-30 Thread Michalis Kamburelis via Lazarus
2017-07-30 10:00 GMT+02:00 Michael Van Canneyt via Lazarus : > > > On Sat, 29 Jul 2017, Marcos Douglas B. Santos via Lazarus wrote: > >> Hi, >> >> Nowadays, we have full Unicode support in FPC. >> So, my question is: The units bellow is still necessary to use XML >>

Re: [Lazarus] Who is using Object Pascal in production?

2017-10-27 Thread Michalis Kamburelis via Lazarus
2017-10-27 14:26 GMT+02:00 Marcos Douglas B. Santos via Lazarus : > I would like to propose a discussion about "What is the relevance of > Object Pascal nowadays". > I don't want waste your time. I just want to know if we are growing > and being more relevant or not.

Re: [Lazarus] Who is using Object Pascal in production?

2017-10-27 Thread Michalis Kamburelis via Lazarus
27.10.2017 5:32 PM "Marcos Douglas B. Santos via Lazarus" < lazarus@lists.lazarus-ide.org> napisaƂ(a): On Fri, Oct 27, 2017 at 11:54 AM, Michalis Kamburelis via Lazarus <lazarus@lists.lazarus-ide.org> wrote: > > We use Object Pascal (FPC) to develop games, with my &qu

Re: [Lazarus] Package and project file format

2018-03-03 Thread Michalis Kamburelis via Lazarus
2018-03-03 11:15 GMT+01:00 Michael Van Canneyt via Lazarus : > > Hello, > > The package .lpk andproject .lpi file use the following format : > > > > > > > > > > > > > >

Re: [Lazarus] Copilot, VS Code, and OmniPascal

2023-05-15 Thread Michalis Kamburelis via lazarus
On a somewhat related note, Castle Game Engine includes Pascal LSP server. It is documented on https://castle-engine.io/vscode , along with other notes recommending how to use Castle Game Engine with VS Code. Our LSP server code is https://github.com/castle-engine/pascal-language-server , it is

Re: [Lazarus] [fpc-devel] Changes to TProcess

2024-01-04 Thread Michalis Kamburelis via lazarus
Michael Van Canneyt wrote: > Needless to say, the component remains backwards compatible. > > There is now a testsuite for the TProcess command, so everything was tested. > but nothing beats testing in the wild, so I would appreciate it if people > could test it and provide feedback. Great