On Thu, 31 Oct 2019 10:30:03 -0500
Dan Star via lazarus wrote:
>[...]
> > I upgraded from Mojave to Catalina
> >
> > executed "xcode-select --install"
> >
> > And then to find the crt1.10.5 I changed in /etc/fpc.cfg the -Fl
> > behind "#ifdef cpux86_64" from
> >
On Tue, 15 Oct 2019 02:09:29 +0200, Martin Frb wrote:
> You are aware that the IDE now supports LLDB too?
> https://forum.lazarus.freepascal.org/index.php/topic,42869.0.html
Thank you. LLDB did work and helped me find some problems in my program
on to get it to work on Mac OSX Catalina.
--
On 10/26/19 5:30 AM, Mattias Gaertner via lazarus wrote:
On Fri, 25 Oct 2019 10:23:29 -0500
Dan Star via lazarus wrote:
[...]
Same error now:
Build IDE: Exit code 2, Errors: 3
Error: ld: framework not found Cocoa
make[2]: *** [lazarus] Error 1
make[1]: *** [idepkg] Error 2
Error: make: ***
On Fri, 25 Oct 2019 10:23:29 -0500
Dan Star via lazarus wrote:
>[...]
> Same error now:
>
> Build IDE: Exit code 2, Errors: 3
> Error: ld: framework not found Cocoa
> make[2]: *** [lazarus] Error 1
> make[1]: *** [idepkg] Error 2
> Error: make: *** [idepkg] Error 2
> Linking ../lazarus
> An
On Fri, 25 Oct 2019 10:12:21 -0500
Dan Star via lazarus wrote:
> On 10/25/19 10:06 AM, Martin Frb via lazarus wrote:
> > On 25/10/2019 16:54, Dan Star via lazarus wrote:
> >>
> >> If I remove those 2 packages and try to build vanilla Laz MacOS 64
> >> I get the same errors so looks like a
On 10/25/19 10:16 AM, Dmitry Boyarintsev via lazarus wrote:
On Fri, Oct 25, 2019 at 11:12 AM Dan Star via lazarus
mailto:lazarus@lists.lazarus-ide.org>>
wrote:
/Compiler
"/Users/Dan/Development/FreePascal/fpc/bin/x86-64-darwin/fpc.sh" does
not support target x86-64-macos./
On Fri, Oct 25, 2019 at 11:12 AM Dan Star via lazarus <
lazarus@lists.lazarus-ide.org> wrote:
> /Compiler
> "/Users/Dan/Development/FreePascal/fpc/bin/x86-64-darwin/fpc.sh" does
> not support target x86-64-macos./
>
"macos" platform target refers to Classic MacOS (MacOS 9), rather than
MacOSX
On 10/25/19 10:06 AM, Martin Frb via lazarus wrote:
On 25/10/2019 16:54, Dan Star via lazarus wrote:
If I remove those 2 packages and try to build vanilla Laz MacOS 64 I
get the same errors so looks like a configuration problem caused by
having had Laz 32 installed previously.
Maybe go to
On Fri, Oct 25, 2019 at 10:54 AM Dan Star via lazarus <
lazarus@lists.lazarus-ide.org> wrote:
> The 'Build Lazarus" Information window appears OK for Cocoa but just
> guessing; there is no way to copy this information to the clipboard nor
> can I find a config file with it.
>
Try to build IDE
On 25/10/2019 16:54, Dan Star via lazarus wrote:
If I remove those 2 packages and try to build vanilla Laz MacOS 64 I
get the same errors so looks like a configuration problem caused by
having had Laz 32 installed previously.
Maybe go to "configure build lazarus" and choose target cpu (and
On 10/25/19 8:34 AM, Martin Frb via lazarus wrote:
On 25/10/2019 15:25, Dan Star via lazarus wrote:
On my other Catalina Mac I cannot install LLDB FPDebug. I get the
following error when I rebuild the IDE with fpdebug and laz...fplldb
packages:
Build IDE: Exit code 2, Errors: 3
Error:
On my other Catalina Mac I cannot install LLDB FPDebug. I get the
following error when I rebuild the IDE with fpdebug and laz...fplldb
packages:
Build IDE: Exit code 2, Errors: 3
Error: ld: framework not found Cocoa
make[2]: *** [lazarus] Error 1
make[1]: *** [idepkg] Error 2
On my other Catalina Mac I cannot install LLDB FPDebug. I get the
following error when I rebuild the IDE with fpdebug and laz...fplldb
packages:
Build IDE: Exit code 2, Errors: 3
Error: ld: framework not found Cocoa
make[2]: *** [lazarus] Error 1
make[1]: *** [idepkg] Error 2
On 23/10/19 18:25, Dan Star via lazarus wrote:
On 23/10/19 15:37, Dan Star via lazarus wrote:
/> Had to install MacPorts manually on my Catalina Mac. Used LLVM
/>/> Lazarus 2.1 installed and runs OK. Note that GDB Debugger I
cannot />/> get to work with Cocoa. />>//>/> Dan />
You do not
On 23/10/19 15:37, Dan Star via lazarus wrote:
/> Had to install MacPorts manually on my Catalina Mac. Used LLVM />/> Lazarus 2.1 installed and
runs OK. Note that GDB Debugger I cannot />/> get to work with Cocoa. />>//>/> Dan />
You do not need the gdb debugger. just switch to "lldb (with
On 23/10/19 15:37, Dan Star via lazarus wrote:
Had to install MacPorts manually on my Catalina Mac. Used LLVM
Lazarus 2.1 installed and runs OK. Note that GDB Debugger I cannot
get to work with Cocoa.
Dan
You do not need the gdb debugger. just switch to "lldb (with fpdebug)"
search the
Had to install MacPorts manually on my Catalina Mac. Used LLVM Lazarus
2.1 installed and runs OK. Note that GDB Debugger I cannot get to work
with Cocoa.
Dan
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***
Just tried to actually compile a new project and got
Error: ld: framework not found Cocoa
along with various lines like
Error: :77532:10: warning: section "__datacoal_nt" is deprecated
Do we need to set some additional
I have to search my backup drives for some of this code, but I believe I
also added a few extra classes to simplify some of the weirdness of Apple's
classes. For example I greatly simplified the steps needed to work with
CGContext and CGBitmapContextCreate such that it was completely
transparent.
I see. Thanks for the insight
On Tuesday, October 15, 2019, Anthony Walter via lazarus <
lazarus@lists.lazarus-ide.org> wrote:
> What I've done is created a reference counted class hierarchy to match
> part of the Cocoa framework.
>
--
___
lazarus
Dimitry,
What I've done is created a reference counted class hierarchy to match part
of the Cocoa framework. It's only partially done, but it allows Pascal code
to be written to simplify interaction with native OSX frameworks and APIs
like AppKit in the following ways:
Using NSWindow class as an
On Tue, Oct 15, 2019 at 11:50 AM Anthony Walter via lazarus <
lazarus@lists.lazarus-ide.org> wrote:
> Personally I've implemented some OSX core classes in a manner that is much
> more elegant manner that what's currently used in the Cocoa widgetset and
> if time permits I may propose some of my
Note to all, the install source I posted comes from a random clone of svn
trunk fpc and trunk lazarus put together from whatever was in the svn
repository on Saturday. As such it might contain any number of
potential bugs. That said, the reason trunk sources should be used is that
the Cocoa
I'll test the debugger options later.
I tried installing online package manager and got these errors after trying to
rebuild:
Compile package laz.virtualtreeview_package 5.5.3.1: Exit code 1, Errors: 1
laz.virtualtrees.pas(68,3) Fatal: Cannot find laz.FakeActiveX used by
laz.VirtualTrees of
On 15/10/2019 12:14, Martin Frb via lazarus wrote:
On 15/10/2019 04:23, Anthony Walter via lazarus wrote:
Here is a short video where I demonstrate how to switch between the
gdb and lldb inside Lazarus.
https://cache.getlazarus.org/videos/lazarus-lldb.mp4
You can add a 2nd configuration via
On 15/10/2019 04:23, Anthony Walter via lazarus wrote:
Here is a short video where I demonstrate how to switch between the
gdb and lldb inside Lazarus.
https://cache.getlazarus.org/videos/lazarus-lldb.mp4
You can add a 2nd configuration via the toolbar. Then use the toolbar to
toggle. That
Here is a short video where I demonstrate how to switch between the gdb and
lldb inside Lazarus. I also demonstrate how to move docked windows. There
is no audio, but anyone should be able to follow along. Interestingly the
Cocoa widgetset throws an exception when a docked window is undocked or
Ryan,
To answer your question, I just haven't taken the time to try out lldb yet.
I guess it can be switched to lldb in the Lazarus interface.
About that crash, it probably comes from somewhere in the Cocoa widgetset,
which is currently still in development. It's far along enough to enable
the
> On Oct 14, 2019, at 7:10 PM, Anthony Walter via lazarus
> wrote:
>
> Testers need.
>
> I created a new installer for OSX that includes a 64-bit only Cocoa version
> of FPC and Lazarus. I don't have Catalina installed, so I am looking for
> testers and any variety of OSX.
It worked for
Also, about code signing gdb, my setup script will install it for you using
either Homebrew or Macports, you get to choose. You may want to try these
alternate steps and skip the debugger install steps (the script already
installed it), and proceed with the code signing steps:
On 15/10/2019 02:35, Anthony Walter wrote:
Martin,
Yes I read the message requesting lldb testing the other day. I
haven't taken the time to test it yet, but as I understand it's a
great project that will hopefully allow for better debugging (such as
inspecting and changing properties at
Martin,
Yes I read the message requesting lldb testing the other day. I haven't
taken the time to test it yet, but as I understand it's a great project
that will hopefully allow for better debugging (such as inspecting and
changing properties at runtime) but is still missing some important
On 15/10/2019 02:07, Anthony Tekatch via lazarus wrote:
I am having some difficulty with the gdb code signing:
You are aware that the IDE now supports LLDB too?
https://forum.lazarus.freepascal.org/index.php/topic,42869.0.html
--
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On Mon, 14 Oct 2019 19:10:14 -0400, Anthony Walter via lazarus
wrote:
> Testers need.
> ...
> https://www.getlazarus.org/download/?platform=macintosh
Thank you for making this.
The script itself installed all parts without problems.
I am having some difficulty with the gdb code signing:
Testers need.
I created a new installer for OSX that includes a 64-bit only Cocoa version
of FPC and Lazarus. I don't have Catalina installed, so I am looking for
testers and any variety of OSX.
The installer is a shells script that will walk you through Xcode, Homebrew
or Macports, as well as
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