Re: [Lazarus] TextHeight in Console App

2013-05-16 Thread Juha Manninen
On 5/16/13, Vincent Snijders wrote: >> mrOk is only used by GUI dialogs. By definition it is useful only with >> GUI. > > Where is the GUI dialog in for example TFileDescPascalUnit.CheckOwner? Ok, I didn't notice that one. Either it should use some other type or then mrOk should be defined elsewh

Re: [Lazarus] ARMV7

2013-05-16 Thread Kjow
2013/5/15 Kjow > Lazarus can build ARMV7A projects, but no luck with VFPV3. > Nobody knows how to enable fpu for arm on Lazarus? -- ___ Lazarus mailing list Lazarus@lists.lazarus.freepascal.org http://lists.lazarus.freepascal.org/mailman/listinfo/laza

Re: [Lazarus] TextHeight in Console App

2013-05-16 Thread Vincent Snijders
2013/5/16 Juha Manninen > mrOk is only used by GUI dialogs. By definition it is useful only with GUI. > > Where is the GUI dialog in for example TFileDescPascalUnit.CheckOwner? Vincent -- ___ Lazarus mailing list Lazarus@lists.lazarus.freepascal.org ht

Re: [Lazarus] TextHeight in Console App

2013-05-16 Thread Juha Manninen
On 5/16/13, Michael Van Canneyt wrote: >> In what unit was mrOk defined? That was the identifier needed... > > I think that is controls ? > If this is the whole reason for noGUI, then an easier solution would have > been to define > all modalresults in a separate unit and make an alias in controls

Re: [Lazarus] LCL + GTK2 + CustomControl : Help needed

2013-05-16 Thread dev . dliw
Hi, I finally found a working solution, "components/opengl/" gave me the right hints. So this ends my monologue :D Regards, d.l.i.w -- ___ Lazarus mailing list Lazarus@lists.lazarus.freepascal.org http://lists.lazarus.freepascal.org/mailman/listinfo/l

Re: [Lazarus] TextHeight in Console App

2013-05-16 Thread Michael Van Canneyt
On Thu, 16 May 2013, Vincent Snijders wrote: 2013/5/16 Michael Van Canneyt The reason for noGUI is to allow applications that somehow use one of the basic LCL units (graphics, with TFont and Canvas support) to compile.   In what unit was mrOk defined? That was the identifier neede

Re: [Lazarus] TextHeight in Console App

2013-05-16 Thread Vincent Snijders
2013/5/16 Michael Van Canneyt > > > The reason for noGUI is to allow applications that somehow use one of the > basic LCL units (graphics, with TFont and Canvas support) to compile. > In what unit was mrOk defined? That was the identifier needed... Vincent -- ___

Re: [Lazarus] TextHeight in Console App

2013-05-16 Thread Michael Van Canneyt
On Thu, 16 May 2013, Hans-Peter Diettrich wrote: Flávio Etrusco schrieb: Is it a design decision that "NoGUI does not do much more than satisfy some open externals when linking a Lazarus based project" or is it just lack of manpower? AFAIR NoGui was invented for writing (Windows) services,

Re: [Lazarus] TextHeight in Console App

2013-05-16 Thread Michael Schnell
On 05/16/2013 12:40 PM, Hans-Peter Diettrich wrote: AFAIR NoGui was invented for writing (Windows) services, which have to process messages, but do not provide any GUI. Really a bad idea. I would like to use TTimer and TThreads in a service, and of course I would like to do such stuff for m

Re: [Lazarus] TextHeight in Console App

2013-05-16 Thread Michael Schnell
On 05/16/2013 10:54 AM, Flávio Etrusco wrote: IMHO YHO makes sense ;-) Is it a design decision that "NoGUI does not do much more than satisfy some open externals when linking a Lazarus based project" or is it just lack of manpower? In fact I once invested the better part of two weeks in trying t

Re: [Lazarus] TextHeight in Console App

2013-05-16 Thread Hans-Peter Diettrich
Flávio Etrusco schrieb: Is it a design decision that "NoGUI does not do much more than satisfy some open externals when linking a Lazarus based project" or is it just lack of manpower? AFAIR NoGui was invented for writing (Windows) services, which have to process messages, but do not provide

Re: [Lazarus] TextHeight in Console App

2013-05-16 Thread Flávio Etrusco
On Thu, May 16, 2013 at 4:33 AM, Michael Schnell wrote: > On 05/15/2013 05:40 PM, Graeme Geldenhuys wrote: >> >> The NoGUI widgetset is a terrible idea (work-around), and should be >> avoided if possible. > > > You are right, but IMHO this is because it is not complete enough. > Unfortunately noon

Re: [Lazarus] TextHeight in Console App

2013-05-16 Thread Michael Schnell
On 05/15/2013 04:28 PM, Anton Kavalenka wrote: Al I wrong the NoGUI widgetset is intended for such tasks - CGI-like/console graphics processing? NoGUI does not do much more than satisfy some open externals when linking a Lazarus based project. -Michael -- ___

Re: [Lazarus] TextHeight in Console App

2013-05-16 Thread Michael Schnell
On 05/15/2013 05:40 PM, Graeme Geldenhuys wrote: The NoGUI widgetset is a terrible idea (work-around), and should be avoided if possible. You are right, but IMHO this is because it is not complete enough. Unfortunately noone knowledgeable enough seems to have the need to do "decent Object Pas