Dear all,
I started the implementation of TButtonedEdit control, TButtonedEdit is
an edit control that has two embedded buttons, it should be the analogue
control of the corresponding delphi TButtonedEdit
(http://docwiki.embarcadero.com/VCL/en/ExtCtrls.TButtonedEdit#Description).
Is anybody
2011/8/31 Andrea Mauri andrea.mauri...@gmail.com:
I started the implementation of TButtonedEdit control, TButtonedEdit is an
edit control that has two embedded buttons, it should be the analogue
control of the corresponding delphi TButtonedEdit
Hans-Peter Diettrich wrote:
I found frames working quite well. There exist some problems with event
I'm pretty sure things will be better now, but at the time when we tried to
port the tiOPF GUI components, it was long before Frames existed in the
Lazarus IDE. I'm sure with TFrame support,
Graeme Geldenhuys schrieb:
If you want just an edit with two buttons, descend from
TCustomControl and create the edit and speedbuttons in its constructor.
Composite components only work up to a point, and Lazarus was never very
good with composite components.
I found frames working quite
On Thursday 11 February 2010 11:08, Andrea Mauri wrote:
dear all,
anyone knows if for lazarus there is a component similar to the delphi
tbuttonededit? It is similar to the search edit in mozilla thunderbird.
TEditButton ? (on misc component palette)
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TEditButton ? (on misc component palette)
not exactly, it is a TEdit that can include two glyphs/buttons, one on
the right and one on the left, both inside the Tedit.
http://dn.codegear.com/article/images/38757/030E.png
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Andrea Mauri wrote:
dear all,
anyone knows if for lazarus there is a component similar to the delphi
tbuttonededit?
I seriously doubt it, because there will not be a native component like
that on each platform LCL supports.
So your only option is to implement it from scratch using pure
On Thu, 11 Feb 2010 11:19:27 +0100
Andrea Mauri andrea.mauri...@gmail.com wrote:
TEditButton ? (on misc component palette)
not exactly, it is a TEdit that can include two glyphs/buttons, one on
the right and one on the left, both inside the Tedit.
On Thu, 11 Feb 2010 12:34:08 +0200
Graeme Geldenhuys graemeg.li...@gmail.com wrote:
fpGUI which probably supports that feature already
Graeme, has your fpGUI now probabilility features?
Mattias
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Mattias Gaertner wrote:
Graeme, has your fpGUI now probabilility features?
I'm not sure I understand the question. If you mean does fpGUI have
something like a TButtonedEdit, then the answer is yes. Is it included in
the fpGUI repository, then the answer is no. I have designed a few
Mattias Gaertner wrote:
If you want just an edit with two buttons, descend from
TCustomControl and create the edit and speedbuttons in its constructor.
Composite components only work up to a point, and Lazarus was never very
good with composite components. Both Bogusław and myself tried to
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