I've written up another short tutorial related to creating cross platform
animated desktop widgets. This tutorial deals with vector graphics which
can be used to scale animated widgets to any size.
A video clip and walk through is located here:
One link is in a private forums where I was discussing features with a
user, here is the open link:
https://www.youtube.com/watch?v=1iIeULCG4U4
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On Wed, Mar 25, 2015 at 10:28 AM, Graeme Geldenhuys
mailingli...@geldenhuys.co.uk wrote:
On 2015-03-25 13:17, Anthony Walter wrote:
Cross Codebot is still in development. I need people to test it, and
feedback, rather than general open to the public users.
If I have learned anything in the
On 2015-03-25 13:17, Anthony Walter wrote:
Cross Codebot is still in development. I need people to test it, and
feedback, rather than general open to the public users.
If I have learned anything in the past 15 years of working on open
source software, it is the following: Make it as quick and
I had a popular free and open library more than 10 years ago which required
no registration. I receive little to no community feedback for it. This
time I'm getting a lot of people talking to me in private message and
they're actually asking questions in the forums. I'll keep it this way for
a
Cross Codebot is still in development. I need people to test it, and
feedback, rather than general open to the public users.
For this tutorial I added an refresh rate sync timer and vector math
geometry units, for the last one I added in the animation easing library,
for the one before that I
On Wed, Mar 25, 2015 at 6:16 AM, Graeme Geldenhuys
mailingli...@geldenhuys.co.uk wrote:
On 2015-03-25 08:31, Anthony Walter wrote:
I've written up another short tutorial related to creating cross
platform animated desktop widgets.
Your tutorials are very interesting, but why give repository
On Wed, Mar 25, 2015 at 10:38 AM, Anthony Walter sys...@gmail.com wrote:
I had a popular free and open library more than 10 years ago which required
no registration. I receive little to no community feedback for it. This time
I'm getting a lot of people talking to me in private message and
Also, regarding yesterday's discussion of
RGBAControls, I'd like to point out that a custom theme engine is baked
into Cross Codebot and all its controls. When you one of a Cross Codebot
controls on a form, you'll see it has a theme name (string) property,
which contains a drop down list of
So in your library I can make interface like this:
https://dribbble.com/shots/1315388-Dashboard-Web-App-Product-UI-Design-Job-Summary/attachments/184703
Ara
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The styles are defined by an abstract class in the Codebot.Graphics unit
called TTheme. To define you own styles, inherit from this class and
override its methods. To install a theme that the designer will pickup,
create a package, reference the codebot package, and call
Take a look at BGRA canvas2D it may interesting for you.
Ara
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On Wed, Mar 25, 2015 at 2:37 PM, Anthony Walter sys...@gmail.com wrote:
The port is from this libary which was taken offline:
http://www.codebot.org/delphi/
Since the time of it's last update it contained nearly 180 controls,
privately. This includes a set of new control designers, new
I've updated the original article with a video capture of the widget
running using the same code on Linux. I didn't test this particular project
on Linux previous to this my original post. I copied over the project,
built it without modifying a thing, and it just worked. See for yourself in
the
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