Hi all,
these are some fixes as follows:
1 2) The only really important and no-brainer: fix TPaintBox not
triggering OnPaint.
3) Add some (ugly, I admit) casts to work-around some badly translated
Winapi headers in FPC 2.0.4 and remove the associated warnings. I've
verified that the 2
Vincent Snijders wrote:
Tiziano_mk schreef:
Could you explain how this page is generated?
A fill in the file name and link in the attached html page with sed in a
bash script.
But the generating is not the hard part, the look and the design and the
corresponding html is the part which I
Vincent Snijders wrote:
Tiziano_mk schreef:
Could you explain how this page is generated?
A fill in the file name and link in the attached html page with sed in a
bash script.
But the generating is not the hard part, the look and the design and the
corresponding html is the part which I
Darius Blaszijk schreef:
Here it is. Please disregard the makeup of the page itself. Eye candy
will come later. I will put a table later as item in the treeview, so we
can distribute the items better on the screen.
Please comment
I think this is more or less what I want, provided that it
I am creating a package that has a design time component. It originally
used the Resize method to paint the window. After the component is
dropped an error is given and the component is not added to the form. I
tried to change from Resize to DoOnResize without success. See callstack
below:
[..]
1. Add files to packager/globallinks/ for glscene and indy (easy).
2. Setup the ~/.lazarus/staticpackages.inc (easy)
Not really, because there is not only the added package, but also the
auto-compiled dependent packages and the packages compiled during make
bigide.
3. Setup the