>> I've been evaluating this, and there are some drawbacks. One is you
>> cannot use namespaces if extern "C" is being used (the behavior is
>> then undefined and depends on the compiler)
>
> If it helps any, in Magick++ (C++ API for ImageMagick/GraphisMagick)
> the *Magick C APIs do use extern "
On Mon, 7 Sep 2009, marti.ma...@littlecms.com wrote:
>
> I've been evaluating this, and there are some drawbacks. One is you
> cannot use namespaces if extern "C" is being used (the behavior is
> then undefined and depends on the compiler)
If it helps any, in Magick++ (C++ API for ImageMagick/Grap
Hi,
> That's fine if you're using a C++ compiler to build it as a static
> library - but on Linux lcms is built (in C mode) as a shared library.
> To link that with a C++ project, the C++ compiler needs to know that
> the library functions should be called with C name-mangling and
> calling c
On Sat, 5 Sep 2009, Alastair M. Robinson wrote:
>
>> That's on purpose. lcms 2.0 compiles cleanly as C++ code, so there is
>> no need of the extern "C" anymore for C++ projects.
>
> That's fine if you're using a C++ compiler to build it as a static
> library - but on Linux lcms is built (in C mode)
Hi :)
marti.ma...@littlecms.com wrote:
> That's on purpose. lcms 2.0 compiles cleanly as C++ code, so there is
> no need of the extern "C" anymore for C++ projects.
That's fine if you're using a C++ compiler to build it as a static
library - but on Linux lcms is built (in C mode) as a shared li
Hi,
> The first thing that caught me out was that lcms2.h has no extern "C" { }
> construct for C++ support, so I had to add it to my own code.
That's on purpose. lcms 2.0 compiles cleanly as C++ code, so there is
no need of the extern "C" anymore for C++ projects.
> Secondly, there's somethin
Hi :)
Marti.Maria wrote:
> Meanwhile, you could use the development
> snapshop which is
> complete but lacks documentation and qualification (so it is still buggy):
>
> http://www.littlecms.com/lcms-2.0-sep-2.tar.gz
I've just given it a whirl, and ported the wrapper PhotoPrint uses to
lcms2.
Hi Bob,
As some of you may be aware, GraphicsMagick has become multithreaded
via OpenMP.
That's a big improvement. Congrats to all GraphicsMagick team.
As you have already discovered, lcms 1.x has some important issues on
multithreading.
Some have been adressed in lcms 2.0, so maybe the bes
As some of you may be aware, GraphicsMagick has become multithreaded
via OpenMP.
My original implementation of speeding up CMS transforms assumed that
lcms is thread safe so that all threads shared the same transform
created by cmsCreateTransform(). It turns out that lcms is not as
thread saf