Wow, there's some neat stuff in there, thanks! However, If I'm not
mistaken, no values are passed outside the class definition. Perhaps
there's no way to do that. Or did I just miss it?
Anyway I did enjoy the example of the @g.command decorator and
I'm learning how it works - I just ran the
On Thu, 21 Dec 2017 16:31:11 -0800
T C wrote:
> That clears it up a lot - I'm looking forward to the upcomming
> snippet, though!
Here's some code that adds a `get-db-stuff` command to Leo, which can
be run with Alt-X.
---cut here---
from leo.core.leoQt import QtWidgets
That clears it up a lot - I'm looking forward to the upcomming snippet,
though!
tsc
On Thu, Dec 21, 2017 at 4:22 PM, Terry Brown wrote:
> On Thu, 21 Dec 2017 15:13:19 -0800
> T C wrote:
>
> > That made it easy to understand. I do have a question
On Thu, 21 Dec 2017 15:13:19 -0800
T C wrote:
> That made it easy to understand. I do have a question about g.es -
> is there any reason to use it instead of print?
Well no, except that it shows up in the Leo log, which is where I was
running the code.
> Now, I understand -
This is exciting - I was just wondering why Leo didn't do that
already and now here it is! Having links to lines/columns will
be brilliant! Thanks for this.
tsc
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On Thu, Dec 21, 2017 at 1:00 PM, Terry Brown wrote:
These changes (please review, Edward):
> https://github.com/leo-editor/leo-editor/compare/master...log_links
​Looks good. Feel free to merge, providing all unit tests pass.
Extending various methods by adding a new
Thanks for your repy,
That's an interesting bit of code showing a function that dynamically
creates other functions. For a minute it confused me so I added
a print statement like so:
def test():
funcs = []
for i in range(5):
--> print(i)
def func(n=i):
g.es(i, n)
This is discussion of
https://github.com/leo-editor/leo-editor/issues/635 moved here just to
get maximum audience.
These changes (please review, Edward):
https://github.com/leo-editor/leo-editor/compare/master...log_links
add hyperlinks in the log pane that link to nodes in the outline.
An
On Wed, 20 Dec 2017 21:42:52 -0800
T C wrote:
> Hello,
>
> I got a little worked up but the fact is you shared a lot with me,
> which I appreciate. I am willing to study Leo in depth - if you can
> drop a few more clues I might figure things out. I find the code you
> wrote
On Wed, 20 Dec 2017 14:55:56 -0800 (PST)
tscv11 wrote:
> Hello,
>
> Okay, so you're saying it's too complicted to wait for a key press or
> detect the vr pane being,
> hidden, which seems a bit crazy - at least the key press part. I
It's not so much that they're impossible
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