Re: How to Modify LeoJS From Within LeoJS?

2024-05-04 Thread Robert-Felix
*>I only know how to install such packaged extensions from the marketplace.* It's way simpler than you think: When developing and/or building an extension (to try out new features that you've added to the LeoJS codebase itself), you dont build a VSIX, nor go through the packaging process of

Re: How to Modify LeoJS From Within LeoJS?

2024-05-03 Thread Thomas Passin
On Friday, May 3, 2024 at 9:45:46 PM UTC-4 Félix wrote: Thanks for this great question Thomas! Lastly, *for modifying LeoJS itself *(instead of running scripts from custom @commands or @buttons, or building an extension and accessing the LeoJS global 'g' object) you would just need to clone

Re: How to Modify LeoJS From Within LeoJS?

2024-05-03 Thread Félix
Thanks for this great question Thomas! (I'll list a few ways, some of which you already know, but I'll list them all for other people to read about in case they didn't know) First of all, like for the original Leo, a good way to customize the behavior is to write Leo Scripts in the body text

Re: How to Modify LeoJS From Within LeoJS?

2024-05-02 Thread Edward K. Ream
On Tuesday, April 30, 2024 at 10:52:57 AM UTC-5 Thomas wrote: Using Leo, we can edit LeoPyRef, save the edits, restart Leo, and test our changes. With LeoJS, how can we do the equivalent: editing the code of LeoJS and testing it? Interesting question. I am using a hybrid approach: Develop

How to Modify LeoJS From Within LeoJS?

2024-04-30 Thread Thomas Passin
Using Leo, we can edit LeoPyRef, save the edits, restart Leo, and test our changes. With LeoJS, how can we do the equivalent: editing the code of LeoJS and testing it? -- You received this message because you are subscribed to the Google Groups "leo-editor" group. To unsubscribe from this