I think you've been saying this for years in less pointed ways. This post
(potentially expanded to include the specific example you walked through
with the curses GUI in the other thread) deserves a place in Leo's
documentation.
On Wednesday, April 19, 2017 at 6:58:20 AM UTC-4, Edward K. Ream
Excellent post, Edward! There are many analogies in other domains. For
example, one of my passions is coaching volleyball. We have a saying; '*the
game teaches the game*'. No amount of technical 'knowledge' about
volleyball (or any sport, for that matter) will make someone a good player.
Hi,
This coevolution between communities and digital artifacts is the theme
of my PhD research and I really like this line of thought and recent
experiments about curses Text User Interface (even "theoretical" ones).
This idea of enactive knowledge binds doing and knowing, process and
I've said many times that you don't have to remember much in order to work
on Leo. That's true, but it in some ways its backward and negative.
Yesterday I realized that there is a simpler, more direct, and more
positive way to express what I have been trying to say to devs for so many
years: