2018-05-30 10:11 GMT+02:00, Hristo Ivanov :
> The idea is to avoid rescaling when not needed (trying
> to be more efficient).
The rescaling is free compared to any decoding (or even
parsing).
> Is it normal for objects to change their timebase when
> packets/frames are sent
It is unavoidable
Hi,
I am writing(C++) a simple transcoding program. At first I did not
understand the concept of a timebase and how to work with it, until I found
this stackoverflow response:
https://stackoverflow.com/a/40278283/3022945
The response from the above link can be summarized as:
- Copy the