Failing for VP9/AV1 Videos
On 05/03/2024 15:45, Sebastiaan Geus via Libav-user wrote:
> Hi,
>
> I am using d3d11va hardware acceleration for decoding video’s in Unity I use
> the d3d11 pix_fmt to directly copy the output texture to unity.
>
> This now works fine for h264 /h26
Hi,
I am using d3d11va hardware acceleration for decoding video's in Unity I use
the d3d11 pix_fmt to directly copy the output texture to unity.
This now works fine for h264 /h265 video's but both vp9 and av1 video's produce
: Static surface pool size exceeded. & get_buffer() failed on decode.