Re: [Libav-user] HW Decode d3d11va Failing for VP9/AV1 Videos

2024-03-15 Thread Sebastiaan Geus via Libav-user
Failing for VP9/AV1 Videos On 05/03/2024 15:45, Sebastiaan Geus via Libav-user wrote: > Hi, > > I am using d3d11va hardware acceleration for decoding video’s in Unity I use > the d3d11 pix_fmt to directly copy the output texture to unity. > > This now works fine for h264 /h26

[Libav-user] HW Decode d3d11va Failing for VP9/AV1 Videos

2024-03-05 Thread Sebastiaan Geus via Libav-user
Hi, I am using d3d11va hardware acceleration for decoding video's in Unity I use the d3d11 pix_fmt to directly copy the output texture to unity. This now works fine for h264 /h265 video's but both vp9 and av1 video's produce : Static surface pool size exceeded. & get_buffer() failed on decode.