Hi all,
I'm trying to write a small tool which reads pcm16 audio from files,
converts them to webm/ogg format in buffer and passes it to another program
through socket (currently just dumps it on disk). I have it working with
one file but when I start to encode second file the
Never mind.
I quickly discovered CODEC_FLAG_LOW_DELAY
Anyone know if this can be used safely on any frames (a similar flag
on Windows WMF will cause h264 b-frame to not be decoded properly)
On 19 November 2015 at 22:22, Jean-Yves Avenard wrote:
> Hi
>
> Started to use
On 19 November 2015 at 22:27, Jean-Yves Avenard wrote:
> Never mind.
>
> I quickly discovered CODEC_FLAG_LOW_DELAY
I spoke too quickly.. I see no difference with this flag set :(
___
Libav-user mailing list
Libav-user@ffmpeg.org
Hi
Started to use FFmpeg/ffvp9 to decode VP9 streams in place of libvpx ;
the gain in performance is very welcome.
However, the major issue is the latency added by libavcodec ; when
feeding avcodec_decode_video2 with samples, it won't return decoded
frames until 16 frames have been buffered
On Thu, Nov 19, 2015 at 12:22 PM, Jean-Yves Avenard wrote:
> Hi
>
> Started to use FFmpeg/ffvp9 to decode VP9 streams in place of libvpx ;
> the gain in performance is very welcome.
>
> However, the major issue is the latency added by libavcodec ; when
> feeding
Hi all. I use ffmpeg libs with Unity3D game dev platform as native plugins
for ios and android, for rendering video into textures. So simply I make
animations by such strange way =)
Everything works like a charm. But, for Android platform Unity packs my
video sources into .jar archive which is