)
for hw decoding using d3d11va.
Does the d3d11 hw pixel format even support 10 bit colour?
Greetings,
Sebastiaan
-Oorspronkelijk bericht-
Van: Libav-user Namens Mark Thompson
Verzonden: woensdag 13 maart 2024 22:55
Aan: libav-user@ffmpeg.org
Onderwerp: Re: [Libav-user] HW Decode d3d11va
On 05/03/2024 15:45, Sebastiaan Geus via Libav-user wrote:
Hi,
I am using d3d11va hardware acceleration for decoding video’s in Unity I use
the d3d11 pix_fmt to directly copy the output texture to unity.
This now works fine for h264 /h265 video’s but both vp9 and av1 video’s produce :
Static