On Jan 26, 2010, at 1:30 PM, Jed Brown wrote:
> Note that TSGL is just like any other TS implementation, your code
> doesn't need to make any explicit reference to it, just set up a TS,
> call TSSolve, and then it can be used via -ts_type gl. Admittedly, many
> of the TS implementations are prett
On Tue, 26 Jan 2010 13:18:20 -0700, Derek Gaston wrote:
> So... Jed's comments on TSGL today brought to mind something I've been
> meaning to bring up.
>
> Is there any plan for incorporating time integration packages into
> libMesh? We have NonlinearImplicitSystem mapping to SNES or
> NOX... s
So... Jed's comments on TSGL today brought to mind something I've been meaning
to bring up.
Is there any plan for incorporating time integration packages into libMesh? We
have NonlinearImplicitSystem mapping to SNES or NOX... shouldn't
TransientNonlinearImplicitSystem map to TSGL or Rhythmos?