Hello,

I know almost nothing about mesh generation/manipulation.
My problem is relatively simple though because I only need to the mesh  
the boundaries.
Do you have more documentation concerning the mesh generation scheme  
used by lib mesh ?
I am particular interested in generating a cube (box) meshed with  
quadrilaterals and then manipulate it (translate the nodes  preserving  
the conectivity or creating a new mesh).

I appreciate your help.

Regards
Alberto
  

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