On Mon, Aug 1, 2011 at 1:45 PM, Roy Stogner wrote:
>
> John, double-check me on this:
>
> I believe the PYRAMID5 in Lorenzo's patch is wrong - the Pyramid5 we
> use, going by both my own hazy memory and by the ::shape() equations
> in fe_lagrange_shape_3D.C, has points 0-3 in the zeta=0 plane, not
On Wed, 27 Jul 2011, Lorenzo Alessio Botti wrote:
> here is a patch to avoid inverse maps on sides reinit.
> I hope that the main developers will consider it and
> have some time to give it a look since it might break a lot of code...
Aha, so it might. You're adding a new method that can make D