Re: [Libmesh-devel] Adding a System after es.init()

2013-04-27 Thread Kirk, Benjamin (JSC-EG311)
Have a look at the DofObject - I think it'll need a provision to dynamically change the number of systems, but not much else should really need to change outside of the EquationSystems and System itself. -Ben On Apr 26, 2013, at 11:26 PM, "Derek Gaston" mailto:[email protected]>> wrote: Sou

Re: [Libmesh-devel] Adding a System after es.init()

2013-04-26 Thread Derek Gaston
Sounds doable. We'll look into it. I just wanted to a gauge on whether this was even remotely possible before attempting ;-) Derek On Fri, Apr 26, 2013 at 10:08 PM, Roy Stogner wrote: > > On Fri, 26 Apr 2013, Derek Gaston wrote: > > What's involved in enabling the ability to add a System to

Re: [Libmesh-devel] Adding a System after es.init()

2013-04-26 Thread Roy Stogner
On Fri, 26 Apr 2013, Derek Gaston wrote: What's involved in enabling the ability to add a System to an ES after init() has been called?  I can't see why it wouldn't be ok... each System is fairly independent? It's sort of like the "adding a vector after init() has been called" case - we didn

[Libmesh-devel] Adding a System after es.init()

2013-04-26 Thread Derek Gaston
Guys, What's involved in enabling the ability to add a System to an ES after init() has been called? I can't see why it wouldn't be ok... each System is fairly independent? We have a use case where this is necessary... we don't know beforehand about some small side calculations that will need to