Actually, after looking at the amount of work required for a change
nobody is going to use, I'm just going to skip it.  PointLocatorList
already breaks unless your mesh is the Voronoi diagram of the
elements' centroids and you have a fetish for using O(N) instead of
O(NlogN) algorithms; if any such user exists, asking that the mesh be
serial as well probably isn't going to be the straw that breaks the
camel's back.

Never mind...
---
Roy

On Thu, 18 Feb 2010, Roy Stogner wrote:

> From now on, operator(Point &p) will search for an active element
> containing p, not just the element nearest p, and if it doesn't find a
> containing active element it will just return NULL.  This is to make
> it more consistent with PointLocatorTree, and to make it useful on
> ParallelMesh.
>
> This is a major behavior change, so I feel compelled to mention it on
> the lists, but it's also a behavior change in code nobody uses or
> should use, so I won't have trouble sleeping tonight.
> ---
> Roy
>
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------------------------------------------------------------------------------
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Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
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