Vijay... a Node _IS_ a Point (in the polymorphic sense) in libMesh...
meaning that you can just do:
x = somenode(0);
y = somenode(1);
z = somenode(2);
Derek
On Jan 29, 2008 2:45 PM, Vijay M <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I've got a question that is along the same lines of Parallel mesh
> q
Hi,
You are looking for Point::operator(int i) which returns the i=0,1, or
2-component of the 3-vector which represents the point.
-J
Vijay M writes:
> Hi,
>
> I've got a question that is along the same lines of Parallel mesh
> question asked few days back. So Roy, this question might be fo
Hi,
I've got a question that is along the same lines of Parallel mesh
question asked few days back. So Roy, this question might be for you.
I was initially trying to use the PETSc function
"VecGetOwnershipRange" to find the local nodes and loop over them to
set it but then find out after few hour