On Wed, Jun 28, 2017 at 1:55 AM, Giacomo Rosilho de Souza <
[email protected]> wrote:
> Hi,
> finally I had some time to set up a simple example where I solve an
> elliptic problem using adaptivity with delaunay meshes. Here you find a
> link to download it from my dropbox:
> https://
Hi,
finally I had some time to set up a simple example where I solve an
elliptic problem using adaptivity with delaunay meshes. Here you find a
link to download it from my dropbox:
https://www.dropbox.com/s/7yaynr7328eb7o6/delaunay_adaptivity.tar.gz?dl=0
The zip contains the example with comme
Yes it was the version of Triangle in libmesh, I've seen that theres
something similar for 3D I think, Tetgen right? At the moment I'm happy
with 2D, since my research is not focused on meshes and space
adaptivity, nevertheless I can't have hanging nodes.
The code is quite large, theres a lot of
On Thu, 6 Apr 2017, John Peterson wrote:
The algorithm is:
- call save_mesh
- call add_remove_node
- call new_Delaunay_mesh
- call equation_systems.reinit(), which will call project_vector
and project_on_new_delaunay_mesh.
The most
On Thu, Apr 6, 2017 at 1:18 AM, Giacomo Rosilho de Souza <
[email protected]> wrote:
> Hi, thanks for the hints.
> At the end I did it with the Triangle library, its probably not very
> performing but I'm not interested on that at the moment. The main
> routines are the following
>
Hi, thanks for the hints.
At the end I did it with the Triangle library, its probably not very
performing but I'm not interested on that at the moment. The main
routines are the following
- save_mesh: it saves the current mesh (using
Mesh::copy_nodes_and_elements) and creates a system with
On Thu, 30 Mar 2017, Giacomo Rosilho de Souza wrote:
> I was wondering if theres an algorithm in libmesh that refines the mesh
> without creating hanging nodes?
Adaptively, I assume?
Paul mentioned mesh redistribution, which can be surprisingly
effective for adapting into layers but which is ha
On Thu, Mar 30, 2017 at 7:01 AM, Giacomo Rosilho de Souza <
[email protected]> wrote:
> do you think that the triangle class used in
> MeshTools::Generation::build_delaunay_square
> could be successfully used for mesh adaptation? I was about to try that
>
I'm not sure I'm following.
> On Mar 30, 2017, at 4:25 AM, Giacomo Rosilho de Souza
> wrote:
>
> Hello,
> I was wondering if theres an algorithm in libmesh that refines the mesh
> without creating hanging nodes? If not, would it be difficult to
> implement one?
> Thanks
You can uniformly refine:
http://libmesh.github
Hello,
I was wondering if theres an algorithm in libmesh that refines the mesh
without creating hanging nodes? If not, would it be difficult to
implement one?
Thanks
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