bin/update_pch | 2 ++ external/skia/inc/pch/precompiled_skia.hxx | 4 +--- 2 files changed, 3 insertions(+), 3 deletions(-)
New commits: commit 8793f3c406d5acba910fb5b819e8263cd38a3af0 Author: Luboš Luňák <l.lu...@collabora.com> AuthorDate: Fri Sep 10 22:25:18 2021 +0200 Commit: Luboš Luňák <l.lu...@collabora.com> CommitDate: Sat Sep 11 00:00:23 2021 +0200 don't include Vulkan headers for Skia PCH It's not built on Mac. Change-Id: Ica6aed9da51bb5cfd6dd1255e1231d5f0e53ba2f Reviewed-on: https://gerrit.libreoffice.org/c/core/+/121926 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lu...@collabora.com> diff --git a/bin/update_pch b/bin/update_pch index e59e72172deb..6dc1b823ba58 100755 --- a/bin/update_pch +++ b/bin/update_pch @@ -476,6 +476,8 @@ def filter_ignore(line, module): 'src/gpu/GrUtil.h', 'src/sksl/', # conflict between SkSL::Expression and SkSL::dsl::Expression 'include/sksl/', + 'src/gpu/vk/', + 'include/gpu/vk' ] for i in ignore_list: diff --git a/external/skia/inc/pch/precompiled_skia.hxx b/external/skia/inc/pch/precompiled_skia.hxx index f10eac6b43b5..81f57816abcf 100644 --- a/external/skia/inc/pch/precompiled_skia.hxx +++ b/external/skia/inc/pch/precompiled_skia.hxx @@ -13,7 +13,7 @@ manual changes will be rewritten by the next run of update_pch.sh (which presumably also fixes all possible problems, so it's usually better to use it). - Generated on 2021-08-24 13:03:12 using: + Generated on 2021-09-10 22:24:48 using: ./bin/update_pch external/skia skia --cutoff=1 --exclude:system --include:module --include:local If after updating build fails, use the following command to locate conflicting headers: @@ -191,7 +191,6 @@ #include <include/gpu/GrContextThreadSafeProxy.h> #include <include/gpu/GrDirectContext.h> #include <include/gpu/GrRecordingContext.h> -#include <include/gpu/vk/GrVkTypes.h> #include <include/pathops/SkPathOps.h> #include <include/ports/SkRemotableFontMgr.h> #include <include/private/GrImageContext.h> @@ -503,7 +502,6 @@ #include <src/gpu/text/GrSDFTControl.h> #include <src/gpu/text/GrStrikeCache.h> #include <src/gpu/text/GrTextBlobCache.h> -#include <src/gpu/vk/GrVkCaps.h> #include <src/image/SkImage_Base.h> #include <src/image/SkImage_Gpu.h> #include <src/image/SkImage_Lazy.h>