For cross-platform bonus points, there is also libraries like:
http://www.yeppp.info/
(There are various other ones, but this is the only one I found that shows
signs of recent activity)
Disclaimer: http://www.peralex.com/disclaimer.html
___
On Thu, 2015-10-29 at 14:26 -0400, Kohei Yoshida wrote:
> So, if I'm not mistaken of your intent, you can just do
>
> const double* p = ::numeric_block::at(*rNode.data, nOffset);
>
> to have direct access to the double array at specified offset, without needing
> to do a weird hack like that.
Hi Kohei,
I'd love some input (if you have a minute) on the attached. The
punch-line is, that if we want to do really fast arithmetic, we start to
need to do some odd things; while I suspect that this piece of unrolling
can be done with the iterator - the next step I'm poking at (SSE3
Hi Michael,
> On October 29, 2015 at 10:21 AM Michael Meeks
> wrote:
>
>
> Hi Kohei,
>
> I'd love some input (if you have a minute) on the attached. The
> punch-line is, that if we want to do really fast arithmetic, we start to
> need to do some odd things;
Hi,
On Thu, Oct 29, 2015 at 3:21 PM, Michael Meeks
wrote:
> Hi Kohei,
>
> I'd love some input (if you have a minute) on the attached. The
> punch-line is, that if we want to do really fast arithmetic, we start to
> need to do some odd things; while I suspect