On 18.02.2018 16:44, jan iversen wrote:
frame.cxx, 1270, implts_sendFrameActionEvent(
css::frame::FrameAction_FRAME_ACTIVATED );
cpp2uno.cxx, 204 (Mac version) CPPU_CURRENT_NAMESPACE::raiseException(
, pThis->getBridge()->getUno2Cpp() ); // has to destruct the any
except.cxx, 290 (Mac version)
Hi
I am trying to get iOS to work on a device and not only in the simulator. I
am stuck in a cpp_uno call, which acts very strangely during documentLoad
The simulator (which is compiled as macosx just with iOS libraries loads
the document without problems, but on the device the same code makes a