Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-10 Thread John Hurliman
[EMAIL PROTECTED] wrote: I think allowing instant messages that appear to be from anyone is going to open up cases of phishing, fraud, and/or spam. If this is all directly available in libsecondlife, then libsecondlife users could end up seeing the wrong end of the ban stick. My opinion is this

RE: [libsecondlife-dev] Inventory Upload & Fees

2006-07-10 Thread Vincent_Samuel
removed from the officially-available high level functions. -Sam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Hurliman Sent: Monday, July 10, 2006 2:35 PM To: Development list for libsecondlife Subject: Re: [libsecondlife-dev] Inventory Upload

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-10 Thread John Hurliman
[EMAIL PROTECTED] wrote: For what it's worth, I believe one of the main tenets of libsecondlife should be the following: Libsecondlife does not and will not enable anything that cannot already be done manually by logging in with the official client. The purpose of libsecondlife should be to all

RE: [libsecondlife-dev] Inventory Upload & Fees

2006-07-10 Thread Vincent_Samuel
dlife-dev] Inventory Upload & Fees Tom Wilson wrote: > I wonder if this is how the guys at the Manhattan Project felt when > they successfully detonated the world's first nuclear bomb: we have > this tool, but do we dare use it? > > I do agree that it's a bad id

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-10 Thread Static Sprocket
3. Given the above, has anyone started implementing the code for handling asset creation? Yes. It is being done slowly, and it is being done was as much co-operation with Linden Lab as we can manage. The upload fee exploit was reported to Linden Lab some time ago and as John H. has pointed ou

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread Adam Frisby
Me & John were discussing a 'update' server hosted in the gna.org project webspace. Something that has a copy of the latest keywords.txt, protocol.txt and what version SL likes you to login as. The idea would be: libsl sends it's version and it's protocl.txt/keyword.txt checksum to --> http://

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread John Hurliman
Tom Wilson wrote: does libSL check server version numbers on login? by keeping the libSL DLL in sync with the servers, we would get around the upload fee problem. It doesn't right now, but should. Before login you are supposed to contact a server (not sure exactly how this works, it's in an

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread Tom Wilson
does libSL check server version numbers on login? by keeping the libSL DLL in sync with the servers, we would get around the upload fee problem.     On 7/9/06, John Hurliman <[EMAIL PROTECTED]> wrote: Christopher Omega wrote:> I dont think implementing the upload payment in libsecondlife would be >

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread John Hurliman
Christopher Omega wrote: I dont think implementing the upload payment in libsecondlife would be a good long-term solution. When LL does patch this problem and make the deduction serverside, 3rd party devs may receive lots of users complaining about a L$20 upload fee (both libSL and LL are deduc

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread Christopher Omega
I dont think implementing the upload payment in libsecondlife would be a good long-term solution. When LL does patch this problem and make the deduction serverside, 3rd party devs may receive lots of users complaining about a L$20 upload fee (both libSL and LL are deducting L$10). Of course, this

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread John Hurliman
Tom Wilson wrote: I wonder if this is how the guys at the Manhattan Project felt when they successfully detonated the world's first nuclear bomb: we have this tool, but do we dare use it? I do agree that it's a bad idea to turn libSL in to a potential vehicle for a free upload program - espec

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread Tom Wilson
I wonder if this is how the guys at the Manhattan Project felt when they successfully detonated the world's first nuclear bomb: we have this tool, but do we dare use it?   I do agree that it's a bad idea to turn libSL in to a potential vehicle for a free upload program - especially when all of the

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread Jesse Nesbitt
This seems like a fair and just solution, and should keep LL off our backs. --Jesse On 7/9/06, John Hurliman <[EMAIL PROTECTED]> wrote: Let me add some context to this issue, and an explanation for those who haven't taken a look. Upon login an EconomyData is sent to the client, saying how much i

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread John Hurliman
Let me add some context to this issue, and an explanation for those who haven't taken a look. Upon login an EconomyData is sent to the client, saying how much it costs to do various things in the game. After that point, the client is responsible for making a payment for the correct amount every

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread Jesse Nesbitt
and seriously think about the >> > possible fallout of what we do. I also believe if we cause too much >> > negative effects to SL and LL, LL will change their opinion and start >> > inhibiting libSL's development. >> > >> > >> > >>

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread Adam Frisby
t had my morning coffee yet…. > > > > -------- > > *From:* [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] *On Behalf Of *Tom Wilson > *Sent:* Sunday, July 09, 2006 8:49 AM > *To:* Development list for libseco

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread Timeless Prototype
gt; > > > > > > > But – I haven't had my morning coffee yet…. > > > > > > > > -------- > > > > *From:* [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] *On Behalf Of *Tom W

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread Jesse Nesbitt
gt; > > > > > *From:* [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] *On Behalf Of *Tom Wilson > *Sent:* Sunday, July 09, 2006 8:49 AM > *To:* Development list for libsecondlife > *Subject:* Re: [libsecond

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread Adam Frisby
son *Sent:* Sunday, July 09, 2006 8:49 AM *To:* Development list for libsecondlife *Subject:* Re: [libsecondlife-dev] Inventory Upload & Fees I'm sorry, but it just doesn't make sense to enforce upload payments in libSL. lilbSecondLife is open source, and unless you close the source (a

RE: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread Alondria LeFay
: Development list for libsecondlife Subject: Re: [libsecondlife-dev] Inventory Upload & Fees   I'm sorry, but it just doesn't make sense to enforce upload payments in libSL. lilbSecondLife is open source, and unless you close the source (and obfsucate it and use a languag

Re: [libsecondlife-dev] Inventory Upload & Fees

2006-07-09 Thread Tom Wilson
I'm sorry, but it just doesn't make sense to enforce upload payments in libSL. lilbSecondLife is open source, and unless you close the source (and obfsucate it and use a language that's NOT C#), everybody who wants to cheat and upload for free would simply modify the upload routine and rip out the