Hi,
This patch series implements the VA/DRM API for renderless
support. i.e. without an X or Wayland display server running.
Dmitry Ermilov (2):
Add raw DRM support.
Allow build without VA/X11 API.
Gwenole Beauchesne (1):
Drop explicit dependency on libva-x11.
configure.ac |
From: Dmitry Ermilov dmitry.ermi...@intel.com
Signed-off-by: Dmitry Ermilov dmitry.ermi...@intel.com
Signed-off-by: Gwenole Beauchesne gwenole.beauche...@intel.com
---
configure.ac | 26 ++
src/i965_drv_video.c |5 +
src/i965_render.c|2 +-
3
From: Dmitry Ermilov dmitry.ermi...@intel.com
Signed-off-by: Dmitry Ermilov dmitry.ermi...@intel.com
Signed-off-by: Gwenole Beauchesne gwenole.beauche...@intel.com
---
configure.ac | 18 +-
src/Makefile.am |7 ++-
src/i965_drv_video.c | 142
Hi,
2012/7/16 Gwenole Beauchesne gb.de...@gmail.com:
From: Dmitry Ermilov dmitry.ermi...@intel.com
This API makes it possible to use DRM-based VA drivers without an X server.
Since this is a renderless API, vaPutSurface() is not available.
Pushed, minus the vaGet{Surface,Image}BufferDRM()
Hi there,
I'm very new to libva, and wondering if there are any resources
out there to help me understand how to use va_vpp for
de-interlacing.
I've been digging into va_vpp.h on the staging branch, but
failing to get it working.
Any advice?
Much thanks,
Jake
Hi list,
As libva is being used on Android and the interest to use it is
growing lately, I would want to know your opinion about adding debug
logging for Android to the current library. So far, in the Android.mk
file there's a linkage for the liblog library which provides all the
necessary