[libvirt] [PULL 04/12] sdl2: redraw correctly when scanout_mode enabled.

2018-08-27 Thread Gerd Hoffmann
From: Tao Wu When scanout_mode enabled, surface is out of sync with actual screen. In such case, we just call sdl2_gl_scanout_flush to do redraw. This fixes bug reported in https://lists.freedesktop.org/archives/virglrenderer-devel/2018-July/001330.html Signed-off-by: Tao Wu Message-id:

[libvirt] [PULL 04/12] sdl2: redraw correctly when scanout_mode enabled.

2018-08-23 Thread Gerd Hoffmann
From: Tao Wu When scanout_mode enabled, surface is out of sync with actual screen. In such case, we just call sdl2_gl_scanout_flush to do redraw. This fixes bug reported in https://lists.freedesktop.org/archives/virglrenderer-devel/2018-July/001330.html Signed-off-by: Tao Wu Message-id:

[libvirt] [PULL 04/12] sdl2: redraw correctly when scanout_mode enabled.

2018-08-21 Thread Gerd Hoffmann
From: Tao Wu via Qemu-devel When scanout_mode enabled, surface is out of sync with actual screen. In such case, we just call sdl2_gl_scanout_flush to do redraw. This fixes bug reported in https://lists.freedesktop.org/archives/virglrenderer-devel/2018-July/001330.html Signed-off-by: Tao Wu

[libvirt] [PULL 04/12] sdl2: redraw correctly when scanout_mode enabled.

2018-08-21 Thread Gerd Hoffmann
From: Tao Wu via Qemu-devel When scanout_mode enabled, surface is out of sync with actual screen. In such case, we just call sdl2_gl_scanout_flush to do redraw. This fixes bug reported in https://lists.freedesktop.org/archives/virglrenderer-devel/2018-July/001330.html Signed-off-by: Tao Wu