At 11:03 AM -0500 12/7/05, Mendelsohn, Michael wrote:
I'm using buddy API's baOpenURL to generate an email message and
populate it with some body text. (We're all on Windows XP using
Outlook.) My issue is that the code below doesn't render a carriage
return in the body. Anyone ever do this
When ever I've had the flickering issue with a rollover, its
always been that the first castmember is slightly larger than
the second (or swapped castmember).
If that's not the problem, what else could cause it? I have the same
issue, but the idle and roll states are exactly the same size.
Do you have different alpha thresholds for the 2 members?
Rob
On Wed, 7 Dec 2005 15:56:54 -0500, Kerry Thompson
[EMAIL PROTECTED] wrote:
When ever I've had the flickering issue with a rollover, its
always been that the first castmember is slightly larger than
the second (or swapped
When ever I've had the flickering issue with a rollover,
its always been that the first castmember is slightly
larger than the second (or swapped castmember).
If that's not the problem, what else could cause it? I have
the same issue, but the idle and roll states are exactly the
In reply to Kerry's issues, different reg point locations
might also be at play in addition to whether the images were
the same size before importing into Director and somehow one
had extra white space trimmed on import/insert while the
other did not. Either of those an issue in your case
on 12/7/05 3:44 PM, Thomas Higgins at [EMAIL PROTECTED] wrote:
In reply to Kerry's issues, different reg point locations might also be
at play in addition to whether the images were the same size before
importing into Director and somehow one had extra white space trimmed on
import/insert
Hi everybody,
maybe some of you know what equidensities are: these are zones of equal or
similar tonal values in a black and white negative. At the time one used
lith film masks to get them.
I need to do something like that with an alphaChannel image using imaging
lingo, but I am not sure how to
Hi Kerry:
Could those few sprites that flicker perhaps have been slightly
resized sprites?
** just guessing **
-Buzz
At 5:03 PM -0500 12/7/05, you wrote:
In reply to Kerry's issues, different reg point locations
might also be at play in addition to whether the images were
the same
Are you absolutely sure that you are using Copy ink. Fron your
description, it sounds a lot like Background transparent ink with
white (transparent) pixels in the bitmap.
Irv
At 5:03 PM -0500 12/7/05, Kerry Thompson wrote:
In reply to Kerry's issues, different reg point locations
might
Are you absolutely sure that you are using Copy ink. Fron your
description, it sounds a lot like Background transparent ink with
white (transparent) pixels in the bitmap.
Yup, absolutely sure. That's what makes it so puzzling. One of the
things, at least.
Cordially,
Kerry Thompson
[To
Ok, that's it. You're going on my blocked list. You seem to be out of the
office most of the time, anyway. I just wish you'd unsubscribe from the list so
we don't get all these annoying bounce messages.
For those of you who don't speak English, a bit of trivia. Quan is not a word
in Chinese,
Mendelsohn, Michael wrote:
Hi list...
I'm using buddy API's baOpenURL to generate an email message and
populate it with some body text. (We're all on Windows XP using
Outlook.) My issue is that the code below doesn't render a carriage
return in the body. Anyone ever do this with baOpenURL?
Michael von Aichberger 2 wrote:
So one could break it down to the question: How do I blacken all areas below
or above a threshold value in a grayscale image?
The Old shool way would be fastest and best I think. Make your own palette.
first copy the image to an grayscale image.
then set
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