lingo-l shockwave

2003-01-07 Thread Brad Hile
Does anyone know if the problem encountered with the recent security update to shockwave affects standalone projectors? I recently migrated a project from 8 to 8.5 and have had reports back from the client on the updated version that the error Ordinal 1333 could not be located in IML32.dll comes

lingo-l Imaging vs. Sprites

2003-01-07 Thread pranavn
Hi list, This issue has been bored to death here, but I just had to get a second opinion. We're doing a strategy game of the likes of Ceasar. Instead of an isometric view, we have two orthogonal views to show which cell is player is in currently. In our present version, I used imaging lingo to

Re: lingo-l Writing sound members

2003-01-07 Thread Andreas Gaunitz P11
This is a matter of curiosity right now. In the past, I've used Glen Picher's BinIO Xtra to read and write external .aif files and have since been intrigued by the idea of using lingo to create or modify a sound member directly in the cast. Possible? Where would I start? Is there an Xtra? --

Re: lingo-l Imaging vs. Sprites

2003-01-07 Thread Robert Tweed
- Original Message - From: [EMAIL PROTECTED] In our present version, I used imaging lingo to draw the cells, but found that the whole thing comes to a grinding halt after a few minutes. The issue probably isn't imaging Lingo so much, as lack of proper optimisation. It's hard to say

Re: lingo-l Imaging vs. Sprites

2003-01-07 Thread pranavn
snip The issue probably isn't imaging Lingo so much, as lack of proper optimisation. snip Thanks Robert. I know that my unoptimised code plays a major role in the performance drop. But before I spend another week rewriting everything from scratch (the current code can pass of as spaghetti in the

Re: lingo-l Imaging vs. Sprites

2003-01-07 Thread Jakob Hede Madsen
At 15:34 +0530 07/01/03, [EMAIL PROTECTED] wrote: the whole thing comes to a grinding halt after a few minutes. Does grinding halt mean something sudden like a crash, or is it rather that performance at one point gradually becomes slower and slower? If the later then that could be an

Re: lingo-l Imaging vs. Sprites

2003-01-07 Thread Robert Tweed
- Original Message - From: [EMAIL PROTECTED] Trapping interactions such as rollovers will be easier in sprites with the mouseEnter and mouseLeave handlers. I'll need to do a continuous checking for that with imaging lingo. Just remember that easier isn't necessarily faster. If you

Re: lingo-l Writing sound members

2003-01-07 Thread Carl West
Andreas Gaunitz P11 wrote: This is a matter of curiosity right now. In the past, I've used Glen Picher's BinIO Xtra to read and write external .aif files and have since been intrigued by the idea of using lingo to create or modify a sound member directly in the cast. Possible? Where

lingo-l Trying to recreate this in Lingo

2003-01-07 Thread ReplicantStudios
Hi. I'm currently trying to use Lingo to recreate this interactive piece that I found on the internet a while ago - http://www.bbc.co.uk/arts/digital/yourwork/a_anthony.shtml Anyway, I'm wondering if anyone could help me with creating this, any example code or files would be greatly

Re: lingo-l Writing sound members

2003-01-07 Thread Evan Adelman
of course there's always the defunct beatnik xtra that allows for user interaction with and manipulation of sound, but then that would be a whole nother pack of treats (like getting your hands on the right tools, getting your hands on a fully functional xtra, etc, etc). and i don't *think*

lingo-l windows icon question....

2003-01-07 Thread grimmwerks
Any way of grabbing a file's icon from the dll via an xtra? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and

Re: lingo-l Writing sound members

2003-01-07 Thread Andreas Gaunitz P11
I have the beatnik Xtra. IIRC it cannot alter sounds at all in the sense of writing a sound to a member or a RAM slot. What it does is it lets you import sound setups made up of samples (cycled or one shot), and it can apply filtering and some fx (a rudimantary reverb etc) to the sounds. It's

Re: lingo-l Writing sound members

2003-01-07 Thread Evan Adelman
all true. now you've got my curiosity going though -- if you're not providing samples, where is the origination of the sound? through different clips the user supplies? just tones? .? -evan Andreas Gaunitz P11 wrote: I have the beatnik Xtra. IIRC it cannot alter sounds at all in the

lingo-l Using baFileExists from buddyAPI

2003-01-07 Thread Mendelsohn, Michael
Hi all... In the buddyAPI method, baFileExists(c:\thisIsThePath.doc), are there any circumstances where the path has to be case sensitive? Regards, Michael Mendelsohn [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to

Re: lingo-l Writing sound members

2003-01-07 Thread Andreas Gaunitz P11
Wow, I'm not sure I can explain this more clearly... I'll try though: There is a program supplied with the Xtra, called Beatnik Editor Pro. In BEP you import midi files and samples. You create instruments from the samples, by giving them a key range, filter settings, loop settings etc. The

Re: lingo-l Using baFileExists from buddyAPI

2003-01-07 Thread Daniel Plaenitz
At 15:59 07.01.2003 -0500, Mendelsohn, Michael wrote: In the buddyAPI method, baFileExists(c:\thisIsThePath.doc), are there any circumstances where the path has to be case sensitive? Your example is win-based, I'd say: no for that environment. However, http://www.mods.com.au/budapi/ (full

Re: lingo-l Using baFileExists from buddyAPI

2003-01-07 Thread Daniel Plaenitz
At 00:09 08.01.2003 +0100, I wrote: At 15:59 07.01.2003 -0500, Mendelsohn, Michael wrote: In the buddyAPI method, baFileExists(c:\thisIsThePath.doc), are there any circumstances where the path has to be case sensitive? Your example is win-based, I'd say: no for that environment. may be

Re: lingo-l lingo-lHelp me save Director!!

2003-01-07 Thread John Dowdell
At 12:37 PM 1/6/3, Matt Wells wrote: I have a large CD-ROM project to do and I'm trying to convince my colleges to produce the CD-ROM in Director. They are flash people so they of course want to produce the CD in flash. Can anyone give me some good reasons (AMMO) to bring to my next meeting so

Re: lingo-l Trying to recreate this in Lingo

2003-01-07 Thread Buzz Kettles
At 9:57 AM -0500 1/7/03, you wrote: Hi. I'm currently trying to use Lingo to recreate this interactive piece that I found on the internet a while ago - http://www.bbc.co.uk/arts/digital/yourwork/a_anthony.shtml Anyway, I'm wondering if anyone could help me with creating this, any example code

lingo-l mesh blend

2003-01-07 Thread Mike Gralish
I'm having a problem with a 3d mesh. It's a simple hard-coded mesh that makes a prism shape. It shows fine until i set the shader.blend to something besides 100. When I set the blend to say 90, It will sometimes show pixelated yellow/red, light blue, white, or not at all. This toggling happens

Re: lingo-l Imaging vs. Sprites

2003-01-07 Thread pranavn
snip Does grinding halt mean something sudden like a crash, or is it rather that performance at one point gradually becomes slower and slower? snip It means the latter...it keeps getting slower gradually. snip timeoutObjects that doesn't release their targetObjects, because of a bug, if you

Re: lingo-l Trying to recreate this in Lingo

2003-01-07 Thread Carl West
[EMAIL PROTECTED] wrote: Hi. I'm currently trying to use Lingo to recreate this interactive piece that I found on the internet a while ago - http://www.bbc.co.uk/arts/digital/yourwork/a_anthony.shtml Anyway, I'm wondering if anyone could help me with creating this, any example code or