Does anyone know if the problem encountered with the recent security update
to shockwave affects standalone projectors?
I recently migrated a project from 8 to 8.5 and have had reports back from
the client on the updated version that the error Ordinal 1333 could not be
located in IML32.dll comes
Hi list,
This issue has been bored to death here, but I just had to get a second
opinion.
We're doing a strategy game of the likes of Ceasar. Instead of an isometric
view, we have two orthogonal views to show which cell is player is in
currently. In our present version, I used imaging lingo to
This is a matter of curiosity right now.
In the past, I've used Glen Picher's BinIO Xtra to read and write
external .aif files and have since been intrigued by the idea of
using lingo to create or modify a sound member directly in the cast.
Possible? Where would I start? Is there an Xtra?
--
- Original Message -
From: [EMAIL PROTECTED]
In our present version, I used imaging lingo to draw the cells,
but found that the whole thing comes to a grinding halt after a few
minutes.
The issue probably isn't imaging Lingo so much, as lack of proper
optimisation. It's hard to say
snip
The issue probably isn't imaging Lingo so much, as lack of proper
optimisation.
snip
Thanks Robert.
I know that my unoptimised code plays a major role in the performance drop.
But before I spend another week rewriting everything from scratch (the
current code can pass of as spaghetti in the
At 15:34 +0530 07/01/03, [EMAIL PROTECTED] wrote:
the whole thing comes to a grinding halt after a few
minutes.
Does grinding halt mean something sudden like a crash, or is it
rather that performance at one point gradually becomes slower and
slower?
If the later then that could be an
- Original Message -
From: [EMAIL PROTECTED]
Trapping interactions such as rollovers will be easier in sprites with the
mouseEnter and mouseLeave handlers. I'll need to do a continuous checking
for that with imaging lingo.
Just remember that easier isn't necessarily faster. If you
Andreas Gaunitz P11 wrote:
This is a matter of curiosity right now.
In the past, I've used Glen Picher's BinIO Xtra to read and write
external .aif files and have since been intrigued by the idea of
using lingo to create or modify a sound member directly in the cast.
Possible? Where
Hi. I'm currently trying to use Lingo to recreate this interactive piece that I found
on the internet a while ago -
http://www.bbc.co.uk/arts/digital/yourwork/a_anthony.shtml
Anyway, I'm wondering if anyone could help me with creating this, any example code or
files would be greatly
of course there's always the defunct beatnik xtra that allows for user
interaction with and manipulation of sound, but then that would be a
whole nother pack of treats (like getting your hands on the right tools,
getting your hands on a fully functional xtra, etc, etc). and i don't
*think*
Any way of grabbing a file's icon from the dll via an xtra?
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list, email
[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for
learning and
I have the beatnik Xtra. IIRC it cannot alter sounds at all in the
sense of writing a sound to a member or a RAM slot.
What it does is it lets you import sound setups made up of samples
(cycled or one shot), and it can apply filtering and some fx (a
rudimantary reverb etc) to the sounds.
It's
all true. now you've got my curiosity going though -- if you're not
providing samples, where is the origination of the sound? through
different clips the user supplies? just tones? .?
-evan
Andreas Gaunitz P11 wrote:
I have the beatnik Xtra. IIRC it cannot alter sounds at all in the
Hi all...
In the buddyAPI method, baFileExists(c:\thisIsThePath.doc), are there any
circumstances where the path has to be case sensitive?
Regards,
Michael Mendelsohn
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to
Wow, I'm not sure I can explain this more clearly... I'll try though:
There is a program supplied with the Xtra, called Beatnik Editor Pro.
In BEP you import midi files and samples. You create instruments from
the samples, by giving them a key range, filter settings, loop
settings etc. The
At 15:59 07.01.2003 -0500, Mendelsohn, Michael wrote:
In the buddyAPI method, baFileExists(c:\thisIsThePath.doc), are there any
circumstances where the path has to be case sensitive?
Your example is win-based, I'd say: no for that environment.
However, http://www.mods.com.au/budapi/ (full
At 00:09 08.01.2003 +0100, I wrote:
At 15:59 07.01.2003 -0500, Mendelsohn, Michael wrote:
In the buddyAPI method, baFileExists(c:\thisIsThePath.doc), are there any
circumstances where the path has to be case sensitive?
Your example is win-based, I'd say: no for that environment.
may be
At 12:37 PM 1/6/3, Matt Wells wrote:
I have a large CD-ROM project to do and I'm trying to convince my
colleges to produce the CD-ROM in Director. They are flash people so
they of course want to produce the CD in flash. Can anyone give me some
good reasons (AMMO) to bring to my next meeting so
At 9:57 AM -0500 1/7/03, you wrote:
Hi. I'm currently trying to use Lingo to recreate this interactive
piece that I found on the internet a while ago -
http://www.bbc.co.uk/arts/digital/yourwork/a_anthony.shtml
Anyway, I'm wondering if anyone could help me with creating this,
any example code
I'm having a problem with a 3d mesh.
It's a simple hard-coded mesh that makes a prism shape.
It shows fine until i set the shader.blend to something besides 100.
When I set the blend to say 90, It will sometimes show pixelated yellow/red,
light blue, white, or not at all. This toggling happens
snip
Does grinding halt mean something sudden like a crash, or is it
rather that performance at one point gradually becomes slower and
slower?
snip
It means the latter...it keeps getting slower gradually.
snip
timeoutObjects that doesn't release their
targetObjects, because of a bug, if you
[EMAIL PROTECTED] wrote:
Hi. I'm currently trying to use Lingo to recreate this interactive piece that I
found on the internet a while ago -
http://www.bbc.co.uk/arts/digital/yourwork/a_anthony.shtml
Anyway, I'm wondering if anyone could help me with creating this, any example code
or
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