Re: lingo-l Multiple statements in one line

2003-12-05 Thread Sbastien Portebois
Hi Peter I wonder, can Director script window have multiple statements in one line? e.g. instead of varA = 5 varB = 10 yes you can, but is it totally inefficient ;¬) Here's the stupid workaround: do(varA = 5 RETURN varB = 10) Now that you've readi it, you can forgot about it :¬) cheers, séb

Re: lingo-l Multiple statements in one line

2003-12-05 Thread Valentin Schmidt
hi peter, you can easily simulate a multiline-command message window by your own tool xtra. I've send you an example, just put lingo.dir in your xtras folder, restart director and invoke it from the xtra menu. it supports copy and paste, and instead of a slow do() command it uses a faster: on

RE: lingo-l Multiple statements in one line

2003-12-05 Thread Peter Bochan
Thanks all for the suggestions. Now I see, that I have to sacrifice subtlety to expediency. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]).

lingo-l Script window flushing

2003-12-05 Thread Peter Bochan
Hi, Just a quick question: when working with big scripts how do I get rid of constant flushing (or flashing) of script window whenever I typed in a new character? When you spend a considerable amount of time you get really irritable of this. TIA [To remove yourself from this list, or to change

Re: lingo-l Script window flushing

2003-12-05 Thread 2702NET
You can't, in my experience...I think saving and then relaunching works for me...but there's nothing else you can do AFAIK. J On Friday, Dec 5, 2003, at 16:07 US/Eastern, Peter Bochan wrote: Hi, Just a quick question: when working with big scripts how do I get rid of constant flushing (or

lingo-l setScriptList

2003-12-05 Thread Clay Atfield
Hello all, I have been trying to attach a behavior dynamically to a sprite with the properties of the behavior also dynamically added/changed using values from a db at runtime. I've been using setScriptList and at first am having wonderful success at attaching the behavior and setting it's

Re: lingo-l Script window flushing

2003-12-05 Thread Warren Ockrassa
Try turning off syntax hiliting and/or line numbers? On Dec 5, 2003, at 3:10 PM, 2702NET wrote: You can't, in my experience...I think saving and then relaunching works for me...but there's nothing else you can do AFAIK. J On Friday, Dec 5, 2003, at 16:07 US/Eastern, Peter Bochan wrote: Hi,

Re: lingo-l Script window flushing

2003-12-05 Thread 2702NET
Well, yeah...turning off syntax hiliting does the trick...but I find I rely pretty heavily on syntax hiliting. On Friday, Dec 5, 2003, at 18:14 US/Eastern, Warren Ockrassa wrote: Try turning off syntax hiliting and/or line numb [To remove yourself from this list, or to change to digest mode, go

Re: lingo-l Script window flushing

2003-12-05 Thread Sean Wilson
Just a quick question: when working with big scripts how do I get rid of constant flushing (or flashing) of script window whenever I typed in a new character? I've had a degree of luck with turning OFF line numbering, either from Edit - Preferences - Script, or right-click in an open script

lingo-l How to extend a score sprite through Code.

2003-12-05 Thread Saravanan appya
Hi All, Hi every body, I have some problems working with lingo through Code pls help me out from my issue. 1.) I want to increase the sprite frame through code. 2.) I want to reduce the width of the flash file through Code by finding the sprite which contains width is equal to 800 and change

Re: lingo-l How to extend a score sprite through Code.

2003-12-05 Thread Colin Holgate
1.) I want to increase the sprite frame through code. sprite(n).endframe = 1234 2.) I want to reduce the width of the flash file through Code by finding the sprite which contains width is equal to 800 and change that to 790. You could repeat through the sprites, and set the widths: repeat

Re: lingo-l How to extend a score sprite through Code.

2003-12-05 Thread Troy Rollins
On Friday, December 5, 2003, at 11:46 PM, Saravanan appya wrote: I have some problems working with lingo through Code pls help me out from my issue. 1.) I want to increase the sprite frame through code. Consider Puppeting the sprite channel instead. 2.) I want to reduce the width of the