Have you included the FontXtra with the Projector or in the Xtras folder?
I think it's needed for anti-aliased #text among other things, not only for embedded
fonts.
Bertil Flink
Creative Media
- Original Message -
From: Slava Paperno [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent:
Hi Alex,
thanks a lot for your solution. I came up with another solution, using a
scanline approach, following a horizontal scanline (with a random
vertical coordinate within the polygon's drawrect) from outside the
polygon and then finding the first line crossing with help of getPixel
(the
I'm saying that it is empty, which makes sense.
What's weird is that in backup copies of the movie, inside subfolders of
other main folders, the same is true. To get another copy of the
shared.cst file (needed to drag and drop into the other eight movies in
the folder) I had to go back to a CD
Thanks, but yes I have--and in any case, this wouldn't explain why the same
function works fine in the same projector and the with the same Xtras when
it is used in a button scripts rather than in a hyperlinkClicked handler.
Can someone reproduce the error?
S.
At 11:27 AM 12/15/03 +0100,
On Dec 15, 2003, at 7:23 AM, Michael Finlayson wrote:
What's weird is that in backup copies of the movie, inside subfolders
of
other main folders, the same is true. To get another copy of the
shared.cst file (needed to drag and drop into the other eight movies in
the folder) I had to go back to
At 10:22 Uhr -0500 15.12.2003, Slava Paperno wrote:
Thanks, but yes I have--and in any case, this
wouldn't explain why the same function works
fine in the same projector and the with the same
Xtras when it is used in a button scripts rather
than in a hyperlinkClicked handler.
Can someone
Thanks, but yes I have--and in any case, this wouldn't explain why the
same
function works fine in the same projector and the with the same Xtras
when
it is used in a button scripts rather than in a hyperlinkClicked
handler.
Temporarily stick the projector in the same folder as
I've had that error a few times... snip
I think it happens when you make a...
It could very well be the case that it's the vList Xtra then, and it could
be pulling the wrong script error text, indicating that some error with
is3dCastMember is the source when in reality it's not. Interesting.
Hi all...
Anyone with any experience using setScriptList()? I checked the
archives and couldn't find a clear enough answer.
Below, I'm trying to make a sprite start off with just 1 behavior, out
of the 6 I have attached to it in the score. I save a list of all 6,
use just 1, and then I want to
try setting the scriptInstanceList instead:
sprite(1).ScriptInstanceList=[script(foo)]
or
sprite(1).ScriptInstanceList=[script(foo).new()] -- for initializing
some props in new handler
and also:
origScriptList = sprite(1).ScriptInstanceList
...
sprite(1).ScriptInstanceList=origScriptList
no, it's the other way round, script instances have properties, not
scripts.
just try:
behaviour script of sprite 1
property pTest
on beginSprite me
pTest=XXX
end
on mouseUp me
alert pTest
end
end behaviour script of sprite 1
and in the message window:
l=sprite(1).scriptInstanceList
Hey, thanks, Valentin. That works perfectly.
- Michael M.
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