forget what I suggested - use Colin's approach
It was silly of me not to think of it -
I've used that approach many times when working in someone else's
code & don't want to interfere with their calls to that handler (with
my incoming extra parameter enabling the special code.)
In this case, tha
Hello Valentin,
I ran into something similar to this when defining my own ilk
functions. The "solution" I used was to declare a movie level g_ilk()
function and to call this within objects that had an ilk() function.
Of course, this only helps with parent and behavior scripts, not movie
script
On May 18, 2004, at 8:18 PM, Valentin Schmidt wrote:
on alert any
alert(string(any))
end
Don't you actually want "alerthook"?
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net
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change it slightly (see modification below
At 2:18 AM +0200 5/19/04, you wrote:
hi list,
does anyone know if/how I can overwrite an existing lingo command with a
custom function in a moviescript, but then use the original command
inside my custom function (with dir version before MX2004)?
what I wa
Shouldn't you look into the alerthook?
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PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping
with programming Lin
what I want to do is something like:
on alert any
alert(string(any))
end
which of course doesn't work, because it creates an recursive circle ad
infinitum.
An easy solution is:
on alert thestring,reallymeanit
if voidp(reallymeanit) then
alert "here's what you were trying to say:" && thes
hi list,
does anyone know if/how I can overwrite an existing lingo command with a
custom function in a moviescript, but then use the original command
inside my custom function (with dir version before MX2004)?
what I want to do is something like:
on alert any
alert(string(any))
end
which of
Hi Kerry!
At 05:44 PM 5/18/04 -0400, you wrote:
>Slava, you said you have had success with these fonts. I'm guessing that
>you are able to get Czech fonts to display on Latin-2 (code page 1250)
>systems, and Russian on CP 1251 systems. I've had some success with
>embedding Czech and Russian fonts
> This is a GREAT response, and should be codified somewhere in
> the www.macromedia.com/support/director site.
*blush*
Well, fwiw, that was from an article I submitted for the MX User's
Journal. If it's accepted and published, it will at least be in print.
Slava, you said you have had success
Ah, if you could only wait a couple of months, you could read the
article I just wrote
Hi Kerry,
Just for the record - where is your article being published? Can I ask you
to post a heads-up when it's out (I don't want to miss it)?
Cheers,
-Sean.
[To remove yourself from this list, or to chang
On May 18, 2004, at 3:01 PM, Tom Jacobs wrote:
put flashSprite.member.selectedItem
but this generates a "Property not found" error. I'm sure it's
something simple, but what?
Try the same as a property of the sprite rather than the member.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net
[To remove
This is a GREAT response, and should be codified somewhere in the
www.macromedia.com/support/director site. Last month I ran into a huge
problem with a projector running on a system in Slovakia, and it all boiled
down to this. If I had had this info, it would have saved a lot of time and
pain.
T
Sebastien Portebois
> Sent: Monday, May 17, 2004 2:40 PM
> Hi Peter
> Macromedia SMUS isn't nix-based, and there's no plan no port if onto some
> kind of unix OS.
> but you should have a look at Tabuleiro's Neubulae server, which is
> compliant to the mus protocal and Xtras (but server-side scripts
Sorry, sorry, sorry!
--
~~
Tom Jacobs-InterVision
---
(541) 343-7993 http://www.intervisionmedia.com
I'm trying to access the selectedItem in a Flash List. I've tried
various Lingo syntax but can't get it to work. It seems something
like this should do it:
put flashSprite.member.selectedItem
but this generates a "Property not found" error. I'm sure it's
something simple, but what?
Thanks,
Tom
I don't have 04 installed yet, but can't you use the Object Inspector to figure it out?
>
> From: Tom Jacobs <[EMAIL PROTECTED]>
> Date: 2004/05/18 Tue PM 02:59:53 EDT
> To: [EMAIL PROTECTED]
> Subject: Accessing selectedItem of Flash List
>
> I'm trying to access the selectedItem in a Flash L
I'm trying to access the selectedItem in a Flash List. I've tried
various Lingo syntax but can't get it to work. It seems something
like this should do it:
put flashSprite.member.selectedItem
but this generates a "Property not found" error. I'm sure it's
something simple, but what?
Thanks,
Tom
I'm trying to access the selectedItem in a Flash List. I've tried
various Lingo syntax but can't get it to work. It seems something
like this should do it:
put flashSprite.member.selectedItem
but this generates a "Property not found" error. I'm sure it's
something simple, but what?
Thanks,
Tom
Michael,
> Am I missing some attribute somewhere?
No. You place focus onto a specific widget by hitting the TAB key until
focus arrives where you want it. IOW, you don't put focus on a specific
widget; the user does that.
Expecting a user to press the spacebar to "hit" your #defaultPushButton
se
I, too, will look forward to reading Kerry's article, since he's our leading expert in
these things, but in the meantime, don't despair: I've been using Russian in my
Director projects for years, with various Cyrillic fonts based on code page 1251 in
Windows and Apple Cyrillic on the Mac (both O
> I tried to use the Czech font in DirectorMX2004 - but some
> characters changes to other characters. Even by dynamically
> loading the text form XML or text files the characters like u
> changes to u. Please help me with this!
Ah, if you could only wait a couple of months, you could read the
but you don't neccessarily need unicode, but you can embed a "normal"
font that contains all the czech characters and make sure that the text
you want to display is encoded with the codepage as required by the font
(this works for kyrillic, greek text etc., so I guess it should work
with czech as w
Hi There,
I have some bad news for you, and some good news. The bad news is the
Director doesn't support unicode, and if you're using unicode characters
they are not going to work in straight up text/field sprites. Good news is
that you can embed flash into your director which supports unicod
Hi All,
I tried to use the czech font in DirectorMX2004 - but some characters changes to other
characters. Even by dynamically loading the text form XML or text files the characters
like u changes to u. Please help me with this!
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