[LAD] simulating analog audio devices part II

2007-06-06 Thread Robin Gareus
Hello again, I've added libsamplerate for resampling/oversampling which - as expected - dramatically improves the quality of the ngspice processed sound. Here's some example 3sec guitar sound from current testing: http://mir.dnsalias.com/_media/oss/spicesound/git-fuzz64.mp3 (left channel:

Re: [LAD] simulating analog audio devices part II

2007-06-06 Thread Paul Winkler
On Wed, Jun 06, 2007 at 07:54:57PM +0200, Robin Gareus wrote: Hello again, I've added libsamplerate for resampling/oversampling which - as expected - dramatically improves the quality of the ngspice processed sound. Here's some example 3sec guitar sound from current testing:

Re: [LAD] Controller images

2007-06-06 Thread torbenh
On Thu, May 24, 2007 at 09:48:39AM +0200, Christian wrote: Wow, thank you very much! Well I think it is worth to have a look at blender. As you mentioned the code based rendering: All images are stored in a xml file so that everyone using my gui can exchange them to create his own style. So

Re: [LAD] Controller images

2007-06-06 Thread pete shorthose
On Wed, 2007-06-06 at 09:46 +0200, [EMAIL PROTECTED] wrote: mhmh... saving the knob anims in an xml file is too much hassle IMO. my first animated knob was based on a gif animation. now i resorted to png because of the alpha, and gif being bad... is the patent hassle gone now ? i have

Re: [LAD] simulating analog audio devices part II

2007-06-06 Thread Stefano D'Angelo
Il giorno mer, 06/06/2007 alle 19.54 +0200, Robin Gareus ha scritto: Hello again, I've added libsamplerate for resampling/oversampling which - as expected - dramatically improves the quality of the ngspice processed sound. Here's some example 3sec guitar sound from current testing: