Hello again,
I've added libsamplerate for resampling/oversampling which - as expected
- dramatically improves the quality of the ngspice processed sound.
Here's some example 3sec guitar sound from current testing:
http://mir.dnsalias.com/_media/oss/spicesound/git-fuzz64.mp3
(left channel:
On Wed, Jun 06, 2007 at 07:54:57PM +0200, Robin Gareus wrote:
Hello again,
I've added libsamplerate for resampling/oversampling which - as expected
- dramatically improves the quality of the ngspice processed sound.
Here's some example 3sec guitar sound from current testing:
On Thu, May 24, 2007 at 09:48:39AM +0200, Christian wrote:
Wow, thank you very much!
Well I think it is worth to have a look at blender.
As you mentioned the code based rendering: All images are stored in a
xml file so that everyone using my gui can exchange them to create his
own style. So
On Wed, 2007-06-06 at 09:46 +0200, [EMAIL PROTECTED] wrote:
mhmh... saving the knob anims in an xml file is too much hassle IMO.
my first animated knob was based on a gif animation.
now i resorted to png because of the alpha, and gif being bad...
is the patent hassle gone now ?
i have
Il giorno mer, 06/06/2007 alle 19.54 +0200, Robin Gareus ha scritto:
Hello again,
I've added libsamplerate for resampling/oversampling which - as expected
- dramatically improves the quality of the ngspice processed sound.
Here's some example 3sec guitar sound from current testing: